RimWorld

RimWorld

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Taxidermy (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.839 MB
18 Apr, 2022 @ 2:01pm
14 Jun @ 11:25am
5 Change Notes ( view )

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Taxidermy (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
973 items
Description

Update of Josephs mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1219900480

- Added research requirement
- Added all new animals since the original mod was created back at 0.18
- Added the possibility to build out of the corpses of animals directly



[discord.gg]
[github.com]


Adds a "stuffed" version of every vinilla rimworld animal.
These animals act as pieces of art, however they are built not crafted.
Animals require some wood and appropriate leather. Animals that do not give leather, require cloth instead.
Elephants also require tusks, and Thrumbos require a horn, They give more beauty for this reason.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: decor
7 Comments
Scald 18 Nov, 2023 @ 5:11am 
add taxidermy-ing people.
Doppelsoldner 21 Apr, 2022 @ 11:08am 
I'm a taxidermist irl and I'm literally taking a short snack break from skinning coyote heads while typing this. Excited to try it out later!
Elth 21 Apr, 2022 @ 6:39am 
Hunting lodge is going to be lit now.
Thundercraft 20 Apr, 2022 @ 3:54pm 
@milknoggins
That was already asked in the old mod comments. As for the answer, there's already the Statue of Colonist mod. (Also, there's the "Statue of Colonist AC Patch", "Statue Of Colonist Alien Race Patch", and the "Statue of Colonist Hediff Graphics Extension (SOC-HGE)".)
kittysmugglers 20 Apr, 2022 @ 2:41pm 
okay now make a taxidermied pawns mod
Mlie  [author] 18 Apr, 2022 @ 10:02pm 
@Thundercraft There should be no problem adding animals from other mods. Its just a matter of making the defs.
Thundercraft 18 Apr, 2022 @ 4:35pm 
Quote, "Adds a 'stuffed' version of every vinilla rimworld animal."

Vanilla only? I don't suppose there is a chance we'll see Taxidermy support for animal mods one of these days? Or can anyone briefly tell me what is required to have it support a mod's new animals?