Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Electrified Road Cargo Stations
   
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Building
Buildings (by category): Cargo station
File Size
Posted
Updated
9.260 MB
16 May, 2022 @ 5:57pm
10 Jul, 2022 @ 4:30pm
10 Change Notes ( view )

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Electrified Road Cargo Stations

In 1 collection by Zyx Abacab
Electric Republic
13 items
Description
This is a set of road cargo stations for use with electrified cargo vehicles. Comes with regular non-blocking stations for 2, 4, and 6 vehicles; plus a one-way non-blocking station for 2 vehicles, and a blocking station for 2 vehicles.

Caution! As of 0.8.7, the game does not yet support one-way trolley roads. The one-way station works as intended, but loading capacity is limited to one incoming lane.

Tested with the following road vehicles:



Electrified Road Cargo Station (2 Spots)

UI Navigation
Left-Hand Toolbar > "Mods" Button > "Cargo Station" Filter > "Electrified Road Cargo Station (2 Spots)" Button

Electricity consumption: 55 MWh per day / 0.92 MW instantaneous
Heat consumption: None
Water consumption: None
Sewage production: None
Waste production: None

Flammable: Yes
Pollution: None



Electrified Road Cargo Station (2 Spots, Blocking)

UI Navigation
Left-Hand Toolbar > "Mods" Button > "Cargo Station" Filter > "Electrified Road Cargo Station (2 Spots, Blocking)" Button

Electricity consumption: 55 MWh per day / 0.92 MW instantaneous
Heat consumption: None
Water consumption: None
Sewage production: None
Waste production: None

Flammable: Yes
Pollution: None



Electrified Road Cargo Station (2 Spots, One-Way)

UI Navigation
Left-Hand Toolbar > "Mods" Button > "Cargo Station" Filter > "Electrified Road Cargo Station (2 Spots, One-Way)" Button

Electricity consumption: 55 MWh per day / 0.92 MW instantaneous
Heat consumption: None
Water consumption: None
Sewage production: None
Waste production: None

Flammable: Yes
Pollution: None



Electrified Road Cargo Station (4 Spots)

UI Navigation
Left-Hand Toolbar > "Mods" Button > "Cargo Station" Filter > "Electrified Road Cargo Station (4 Spots)" Button

Electricity consumption: 110 MWh per day / 1.84 MW instantaneous
Heat consumption: None
Water consumption: None
Sewage production: None
Waste production: None

Flammable: Yes
Pollution: None



Electrified Road Cargo Station (6 Spots)

UI Navigation
Left-Hand Toolbar > "Mods" Button > "Cargo Station" Filter > "Electrified Road Cargo Station (6 Spots)" Button

Electricity consumption: 165 MWh per day / 2.77 MW instantaneous
Heat consumption: None
Water consumption: None
Sewage production: None
Waste production: None

Flammable: Yes
Pollution: None

(Unless specified, all values are given in terms of 1 workday / 8 hours, and represent peak capacities.)



Incorporates parts of @Henning's OneWay Cargo Stations (Workshop Item 2258758873). Used with permission. Many thanks for letting me use these parts!

This mod is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License[creativecommons.org]. You are free to copy, redistribute, adapt, and build upon this mod for non-commercial purposes under the terms of this license. This mod may incorporate copyrighted material from other authors. Such material may not be available under the terms of a Creative Commons license.

Raw mod data is available at the Internet Archive[archive.org].
6 Comments
Blåhaj Blast 28 Jan, 2023 @ 12:23pm 
That's a shame, as I found that with vehicle fuel enabled most things I want to use trucks (and more importantly electrified trucks) are ones that work best with DOs over just routes, like crops from farms or supplies to stores. The later being the most wanted given the chance the electrified routes already exist for buses.

At least with the large options in this mod you can set up routes with trucks waiting to cover many of those use cases without blocking everything up.
Zyx Abacab  [author] 26 Jan, 2023 @ 10:43pm 
@ Blåhaj Blast I tried experimenting with electrified Distribution Offices, but it appears that the game code just can't handle it. Electrified vehicles would simply freeze in place when trying to fulfill the order to go to the Office.

It's a great idea though, as electrified Distribution Offices would simplify transport logistics a lot.
Blåhaj Blast 26 Jan, 2023 @ 7:34pm 
Would it be possible to get a Distribution Office version for these trucks?
Zyx Abacab  [author] 7 Dec, 2022 @ 5:11pm 
@ MildlyLivid I am unable to replicate your issue, even with maximum in-game volume settings.
Zyx Abacab  [author] 1 Oct, 2022 @ 9:38am 
@ wrileys It appears that the game really doesn't expect cargo vehicles on electrified lines. Unfortunately, that's just the way that the game is coded -- it's just assumed that tram vehicles only carry passengers. Hopefully, 3DIVISION will add more options for us in the future.
wrileys 30 Sep, 2022 @ 3:11pm 
For some reason these don't appear to be compatible with lines / schedules? I can manually add a route, but can't copy it.
I tried reverse order on a 2nd truck, then copying that schedule to truck 1. Same error: "not all stops in schedule are suitable for this vehicle."