RimWorld

RimWorld

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[AP] Predators Unleashed
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Mod, 1.3, 1.4, 1.5
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2.176 MB
14 Apr, 2022 @ 8:43pm
29 Apr @ 3:57pm
21 Change Notes ( view )

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[AP] Predators Unleashed

Description
[ko-fi.com]


Predators are pretty straightforward, they run and hit their prey until it's dead and eat it. This mod tries to give them a more interesting behavior, a hunt that consists of multiple steps like: stalking, hauling, chewing while alive.
Also, this mod adds a new animal, the Titanboa, that can swallow animals or pawns, read further to know more about it!

Wanna be kept updated? See this Trello page:
https://trello.com/b/iMkRNsg2/updating-mod

Russian translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2802704291

























Known issues
[1] The most important thing you must know is that this mod isn't perfect. There are instances where predators or the Titanboa might behave weirdly, although this happens rarely and doesn't break anything, mainly because of downed preys.

[2] There is around a 1 in 20 chance of the Titanboa Quest of failing, the titanboa just doesn't spawn. This happens veeeery rarely. But just in case, save your game before entering the quest map.

[3] Sometimes, if a pawn gets downed while being attacked by the Titanboa, the titanboa will still perform its swallowing animation despite it shouldn't and won't swallow the downed pawn. It's too troublesome to fix and since it doesn't cause any real trouble I left it like that.

[4] Predators stand on top of their prey when eating them alive instead of doing so *in front* of them as they usually do (see the gif), while this is not really intended, it doesn't cause any trouble either.

Despite these things, it is fully playable.

Predator's details
  • The way a predator prevents their prey from dying despite attacking it, is by adding a hidden temporary coagulator hediff to that prey, so it will endure and live a bit longer. (I tried to force the predator to only target its legs, but it was quite difficult, so this is some alternative)
  • Predators chew limbs first, if there are no limbs left, it will choose the neck which will cause the prey's death.
  • Predators attacking colonists alert has been disabled, I will add a toggleable option for this pretty soon.

Titanboa's details
  • The Titanboa can't swallow downed pawns/animals. This is due to how VEF is coded. Not in my power to fix/change :P
  • It can't swallow Thrumbos or any animal larger than a bodySize of 4.
  • The Titanboa's swallow animation gets canceled if it is being attacked, this is so you can't take advantage of that long period of vulnerability. Note that even tho it is canceled, it still swallowed its prey.
  • Not every time it will flee outside the map, only if it recently swallowed 3 colonists. If it manages to only swallow two or one, it will stay on map.
  • Has a ton of sharp armor (and health), but not blunt armor, use guns!



Incompatible with Giddy-up.
Pretty much incompatible with any mod that patches predator hunting for vanilla animals. If the mod has specific predator hunting behavior for a modded animal, it may still work (not tested tho).



Q: Save compatible?
A: Yes

Q: Can I remove it midsave?
A: Unless you *casually* have the titanboa's quest ON, it shouldn't break anything, tho I don't recommend it!

Q: Is the Titanboa tameable?
A: Not at the moment

Q: What if I don't want the Titanboa?
A: You can disable it either with Owlchemist's Cherry Picker Mod, or following the steps above!

Q: CE?
A: Yes.

Wanna be kept updated? See this Trello page:
https://trello.com/b/iMkRNsg2/updating-mod



BIG WIK for commissioning the mod!
Erok031 for the Titanboa's textures and thumbnail!
Bratwurstinator, Caaz, Aelanna, Jamaican Castle, Wiri, Sarg and other folks from the modding community for helping me out through the whole process in one way or another. I do really appreciate your time and help!

[discord.gg]

Popular Discussions View All (6)
15
21 Jun, 2022 @ 7:26am
Feedback / Balance / Suggestions
Alexis Popcorn
1
20 Feb, 2024 @ 10:45pm
Previously reported bug still happening
Lava
2
30 Jun, 2022 @ 6:32pm
Found an NRE in DeSpawn
SineSwiper
261 Comments
Raider 18 Aug @ 12:52pm 
Great mod! Looking forward the update whenever you have time :)
Church.exe 8 Aug @ 8:44am 
This says it's incompatible with Giddy Up, but does that mean the original version or does it include the more recent Giddy Up 2 Forked as well?

If this mod were only for recent versions I'd assume the latter, but since this has versions as far back as 1.3 I could see it not applying to the more recent versions of Giddy Up. (which as far as I understand have made fairly sizable changes from the original, becoming more monolithic in their design instead of having sub-mods and a core-mod)

If it is strictly incompatible with recent versions as well that'd really suck as I'm not sure which of these two I think adds more depth to the game, but that's life I suppose.
yolo chicken master 31 Jul @ 8:33am 
is it supposed to apply to humans? a man hunting raider with a sword spawned and they had the pack leader trait, then they rotted on death
Unstable Energy 30 Jul @ 12:17am 
Anyone with a 1.6 Fork?
Ronin 17 Jul @ 10:58am 
This is the most amazing mod as it makes the planet feel actually naturally dangerous rather than artificially dangerous via raids etc. Can't wait till it's updated, no matter how long it takes!
VolatileGlitchAviator 24 Jun @ 12:02am 
Hello Alexis, I swear I will not ask for a 1.6!!! XD as much as I want this mod I know your a very busy person so heres hoping you update it when you get a chance to!!!
Alexis Popcorn  [author] 12 Jun @ 12:00am 
Hello everyone, please DO NOT ask "1.6????", I'm already struggling with a lot of modding and IRL stuff, asking for updates won't make things faster, I'm already aware I should update. Thanks for your comprehension. Other suggestions are welcomed.
Head 29 May @ 10:43am 
cool mod
The Former 21 May @ 4:31pm 
Do animals other than the titanboa have lairs, or will they just carry pawns off to somewhere "safe"?
kingrevolucion12 7 Apr @ 9:15pm 
Predators or manhunters don't take fallen colonists, what am I doing wrong?