Hearts of Iron IV

Hearts of Iron IV

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THANOS 1/5th POPgrowth
   
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14 Apr, 2022 @ 6:15pm
21 Jul, 2022 @ 3:44pm
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THANOS 1/5th POPgrowth

Description
THANOS_1-5th_POPgrowth 1.1 by SteahmChip
INCREASE lategame PERFORMANCE
SLOWER manpower growth mod
THANOS_1-5th_POPgrowth V1.11.x (No Step Back) compatible
(earlier versions of the game likely NOT compatible
you do not need NSB or any other DLC only patch V1.11 aka "Barbarossa or later).

Less country manpower growth to prevent excessive unit spam slowing down your computer in lategame!

Yes, THANOS was that cosmic fellow who eliminated 50% of the world POPulation (manpower in HOI4) to make more room for everyone else. But things went awry when other people noticed peeps they used to know were missing.

A kinder, gentler THANOS has appeared who now only slows MANPOWER growth to 1/5th for better performance on the Universe and your computer, so nations are unable to breed like rabbits and routinely produce 600+ divisions unless they have taken over the world or something.

The amount of "spam," is now decreased, that is the huge amount of UNITS the game produces especially lategame. This spam comes also from vegetable minor nations that play no part in the war and just drag down performance by their stockpiling of unused infantry divisions. The THANOS effect also makes the game more manageable by having less units to keep track of in general.

If you have performance issues prior, you should be able to keep your game going much longer now.

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Want SLOWER manpower growth still?

THANOS 1/8th POPgrowth https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2797096863
THANOS 1/15th POPgrowth https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2797096959

To test without a play commitment activate one of the mods, run AI vs AI overnight fast speed 4 or 5 (console~ type observe enter, ~ close console) using one of the mods and then in 1950s, go back into the game and see how it responds to you working the map, making selections etc.

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--Works with Vanilla
--Other Mods Not Tested, but you should be able to use mods that change other things in the 00_defines.lua such as the Naval Historic Fuel usage / Production adjustment mods etc

If needed insure THANOS top of mod list in Paradox Launcher mod reorder list.
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Version update v1.1 release
changed code to apply manpower growth changes to 00_defines.lua without affecting rest of file, which increases compatibility with other mods

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Tired of houseplant nations recruiting divisions hand over fist and not going to WAR in a WARgame?
NSB Border Conflicts https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2794980313
6 Comments
SteahmChip  [author] 29 Nov, 2024 @ 4:37pm 
This still works with latest updates
laceleste 9 Feb, 2023 @ 10:30am 
You're awsome SteamChip, cheers mate
SteahmChip  [author] 8 Feb, 2023 @ 4:53pm 
>>what would be the point in deciding loading order otherwise?<<
Gotcha, since first mod checked marked overwrites others checkedmarked after it,

Game Restarts MIGHT be needed so you could try Checkmark THANOS then Expert AI WITHOUT restarting the game, but if any issues do this:

1. Activate THANOS, run the game
==>The THANOS 1/5th manpower growth is active (check monthly manpower, should be 1/5th vanilla)
2.Quit game
3.Activate Expert AI
==>Expert AI options come on
==>The 1/5th THANOS manpower growth remains active


Expert AI, as far as i can tell, does not do anything with the manpower.

If playing a major, you can play 1/15th vanilla manpower without too much hurt because you have so much to begin with.

But if you play smaller nations, the difference will be much more noticeable. You can run AI vs AI observer with Expert AI to get a feel for what goes on with the different THANOS versions.
laceleste 6 Feb, 2023 @ 8:17am 
Thank you very much for the testing.
I was under the impression that the load order was the same as first loaded, what would be the point in deciding loading order otherwise?

Perhaps your other mod, the one divisions requiring more man-power would be better suited to run along Expert AI?
SteahmChip  [author] 5 Feb, 2023 @ 4:51pm 
I just tried it and it seems a bit tricky
Here is how I got it to work:

1. Expert AI is higher on the list
2. Activate THANOS, run the game
==>The THANOS 1/5th manpower growth is active (check monthly manpower, should be 1/5th vanilla)
3.Quit game
4.Activate Expert AI
==>Expert AI options come on
==>The 1/5th manpower growth remains active

Anything else seems to have the possibility of not having Expert AI options appear or the THANOS 1/5th manpower not taking effect.
No sure why, it may also have something to do with which mod is activated first rather than load order(first activated takes precedence,)
laceleste 5 Feb, 2023 @ 10:23am 
Hi SteahmChip, I'm using Expert AI and your mod too, would you recomend to let it load before or after EAI?