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Gotcha, since first mod checked marked overwrites others checkedmarked after it,
Game Restarts MIGHT be needed so you could try Checkmark THANOS then Expert AI WITHOUT restarting the game, but if any issues do this:
1. Activate THANOS, run the game
==>The THANOS 1/5th manpower growth is active (check monthly manpower, should be 1/5th vanilla)
2.Quit game
3.Activate Expert AI
==>Expert AI options come on
==>The 1/5th THANOS manpower growth remains active
Expert AI, as far as i can tell, does not do anything with the manpower.
If playing a major, you can play 1/15th vanilla manpower without too much hurt because you have so much to begin with.
But if you play smaller nations, the difference will be much more noticeable. You can run AI vs AI observer with Expert AI to get a feel for what goes on with the different THANOS versions.
I was under the impression that the load order was the same as first loaded, what would be the point in deciding loading order otherwise?
Perhaps your other mod, the one divisions requiring more man-power would be better suited to run along Expert AI?
Here is how I got it to work:
1. Expert AI is higher on the list
2. Activate THANOS, run the game
==>The THANOS 1/5th manpower growth is active (check monthly manpower, should be 1/5th vanilla)
3.Quit game
4.Activate Expert AI
==>Expert AI options come on
==>The 1/5th manpower growth remains active
Anything else seems to have the possibility of not having Expert AI options appear or the THANOS 1/5th manpower not taking effect.
No sure why, it may also have something to do with which mod is activated first rather than load order(first activated takes precedence,)