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Granular Population & Social Classes: Protect your freemen, serfs, slaves, burghers, tribesmen, nobles, and clergy. Manage tens of thousands across provinces, adjust tax policies, and reap immense wealth.
Immigration System: Populations migrate to provinces with higher development and available land. Wars trigger refugee waves. Enact laws and invest resources to build a realm where none are displaced.
Dynamic Multiculturalism: Provinces feature proportional cultures/religions. Immigrants bring diversity but also tension. Conduct missions to convert or assimilate—or forge a universal beacon of tolerance.
Fort Maintenance: Forts degrade when breached or neglected. Repair or rebuild them—empty coffers invite disaster.
Rural to Metropolis: Develop backwaters into continental supercities.
Max Compatibility: Works with most major scenario mods. For total-conversion mods, delete map_data to ensure compatibility. All mechanics operate independently, avoiding conflicts.


The mod itself is very cool in concept, but it still has a lot of room for improvement. I would like to return to the mod someday if the author considers making changes in this regard.
Thank you, Chinese comrades, for the mod and the inspiration!