Warlock 2: the Exiled

Warlock 2: the Exiled

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317.246 KB
29 Jun, 2014 @ 3:29am
26 Oct, 2014 @ 5:17am
33 Change Notes ( view )

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Description
Because of some factors, the mod just redesigns my previous mod "Useful Shrines" and includes some new spells/combos henceforward.



"Useful Shrines" mod is redesigned, now i put 8 new kinds of temple cities (3 stages) in new custom race "Universal" so that it won't conflict with other building trees modification mods.

And their settlers are merely lootable from locations,
moreover these temple cities also have new custom views and all Talisman perks are changed.



Let you explore them in game by yourself.



✦[Important]✧
New custom race isn't playable so don't select it at the start(crash), it's like a custom npc race.



Update:
9/10:
Remove another merged mod for solving technical issue
10/26:
Remove another merged mod for being null
3 Comments
Tanstaafl 11 Sep, 2014 @ 11:45pm 
Thanks for making that change.
skycrow  [author] 10 Sep, 2014 @ 6:56am 
@Tanstaafl: Done, sorry for inconvenience. :P
Tanstaafl 9 Sep, 2014 @ 11:13pm 
I'd like to use your mod due to "Temple Cities" and the new custom spells/spell combos. But bundling "W1 Offiical Great Mages [Sound]" in it causes problems. Please consider either removing that from the bundle or offering "Temple Cities" seperately.

Many of the mods that I like to use that add races/perks also add great mages . If I use this mod with them I frequently exceed the maximum number of mages, crashing the game when I press "new".