TerraTech

TerraTech

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TAC Pack SuperWeapons
   
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Type: Mods
Tech: GSO
File Size
Posted
Updated
4.177 MB
17 Mar, 2022 @ 9:38pm
15 Feb @ 2:43am
22 Change Notes ( view )

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TAC Pack SuperWeapons

Description
Get on the Workshop Corp level of power.
Need more gun?
If you need to spar against other non-vanilla corps that look scary for some reason, this adds weapons of equal power.
Of course, nothing too big as that would contrast TAC's combat style.
They still run by the volume balancing rule so they won't be obscenely overpowered.
Just bigger guns.

This mod NEEDS TAC Pack Core to work!

As these weapons are absurdly powerful, don't install this unless you are looking for something absurdly powerful to deal with something else absurdly powerful.

This Includes:
Wrecking Ball Cannon.
- Used to demolish large buildings

Strong Large Missile bay for taking out bases.
- Suitable for challenging some types of heavy AA

Heavy Railgun Artillery Turret.
- Deals with large, durable enemies

Terminator Plasma Tank Turret
- Ideal for 1v1 with other Medium Pocket Tanks

Super-Heavy Tachyon Accelerator
- Expunge, erase the fast threats before they hit

14 Block-Long Plasma / Positron Cannon
- For builds exceeding the 64x64 block length limit, a formidible weapon

3 In-Deck Ultra-Heavy Plasma / Positron Cannon Turrets
- Capital Space/Star/Land Ship guns sized for compact 64x64 Techs inspired by some genuine Multi-Tech Builds from the Mega Ship Foundry


This DOES NOT INCLUDE:
ION CANNON Mortar - included in base TAC Pack Core.
ICBM Nuke Launcher - included in base TAC Pack Core.
Wave Cannon - included in add-on TAC Pack Starfighters.


Balance suggestions are welcome but don't compare these to existing Vanilla weapons - they are more for other Custom Corps match-ups.
2 Comments
Thrawn 24 Jun, 2023 @ 8:21am 
I can confirm this. The pursuit missile bay gives a crash report and doesnt fire missiles. Will that be fixed?
Kgeam 19 Mar, 2023 @ 3:14am 
Missiles in this mod can't shoot