TerraTech

TerraTech

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Endless Force Fabrication
   
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Type: Mods
File Size
Posted
Updated
33.712 MB
3 Mar, 2022 @ 12:33am
19 Feb @ 5:29pm
20 Change Notes ( view )

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Endless Force Fabrication

Description
Build Entire Armadas Instantly - Take on Titans
See the small batch of elite forces over there?
Now imagine, an ENTIRE ARMY for the cost of one of those vehicles!
ALL GLASS CANNONS!
That is the power of Endless Force Fabrication!
There are 29 well-optimized blocks in this pack.


Strengths:
David, Glass Cannon Edition
- EFF's goal is to make as many Techs as possible. This means their weapons are quite powerful for their low price.
Priority Production
- EFF's Blocks are very easy to produce, with mostly refined resources and a minimal need for Component Factories.
Mirage / Impostor Technology
- EFF's unique origin technology is the ability to create Mirage Techs which can copy the host Tech - and maybe even deal some damage while they are at it.
Fragmentation Frenzy
- EFF has a hefty arsenal of Fragmentation Guns, which deal the pain against large, singular blocks and shields.
Healing Rays, AKA - the Weldigun
- EFF are the pioneers in healing beam technology. Unlike Repair Bubbles, Repair Rays repair very far for a low cost but do not heal large groups of blocks at once.
Scamming & Jamming
- EFF has countermeasures on their cheapest cabs, making even their fallen Techs a major distraction.


Weaknesses:
Entirely Expendable
- EFF's Techs can probably be knocked out by a few explosive hits.
Primitive AI
- EFF's AI modules can only do specific tasks each.
Base Backlog
- EFF Currently has no base modules. This will change in the future.
Fully Flimsy
- EFF Blocks have only 200 hp per GSO One Block volume (Venture has 300 per cell) and boast a detrimental detach rate on damage (1.2 vs 1.0) compared to other corporation blocks.
Density of Dirt
- EFF Blocks weigh 1 ton per GSO One Block, which is the same as GSO, but it doesn't help when Venture is lighter for just above the same price range...
Old Schooled
- GSO fares fairly well against EFF due to their explosive arsenal, good block-to-size ratio, good cost-effectiveness, and better top speed.


Aesthetics:
Colors are Orange and Brown, a combination of serious and cheerful.
This represents their play style - non-stressful large-scale fun at low costs since each vehicle you lose doesn't encourage save scumming, like the older days of how Terra Tech played before it was publicly released on Steam.

They look like unmanned craft, like Remote Operated Vehicles and aerial drones with those metal rods as structural elements thus, their odd look.
(but blocky since RR has pipes for their visuals already) Cylinders and Trapezoids make up the look.
They are specifically designed to hard-counter factions built around quality like TAC because there's too many EFF crafts (presented at the same exact price range) to destroy in a timely manner and each EFF weapon deals a considerable amount of damage, being glass cannons.


More Intelligence On EFF:
EFF's biggest strength is power in numbers, that entire armies would be able to be made to overwhelm the enemy with in the most intimidating way possible.
EFF sits in it's own category really.
There's no other corp that exists that relies so heavily on Block Production than EFF.
Some speculate that Legion Corp with it's name is built around that idea of a massive army, but currently it's still very unclear what Legion will be when they arrive. For one EFF doesn't have any good AI Modules available.

There are far less blocks in EFF than TAC:
- This is because the less differing production designs there are, the more they can save in budgets. A reason which adds to how they operate nice and cheap.
- EFF never cared about the environment and they love using chemical weapons. Take the Rodiator for example, which spews toxic active Rodite particulate everywhere to melt techs.


Additional:
Get the mod Advanced AI as it boost's this mod's play-ability with the space cores and adds some "rogue" EFF techs to the wild enemy population to test yourself against, and, well, Advanced A.I.
Also I HIGHLY advise Tweak Tech, while not a strict requirement, will make the combat more fun with this (normally quite scary) corp around by buffing others' aiming, dodge ability, ETC.
Combat Music is a cropped version of Darker Thoughts by Silent Partner (Royalty-Free Creative-Commons)
2 Comments
Nex 16 Dec, 2024 @ 5:04pm 
I have found it yet again. i will not let this mod evade me again.
OmniBLU7 23 Jan, 2023 @ 9:46am 
The tank cab's cannon doesn't fire no matter what, I don't know what the problem is.