RimWorld

RimWorld

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Shavius's Vanilla Expanded Patches
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Mod, 1.2, 1.3, 1.4, 1.5
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2.434 MB
24 Feb, 2022 @ 6:19am
2 May @ 1:04am
84 Change Notes ( view )

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Shavius's Vanilla Expanded Patches

Description
Some patches for the VE series mods aiming at improving subjective game experience. Will be continuingly updated in future.

Note that required mods are not all required

Log:
In 2023/5/26, large part of the features have been incorporated into the VE mods, this patch will still continue updating and accept further suggestions.

Current content:

Vanilla Weapons Expanded
The vanilla Gunsmithing tech will now require Gunpowder tech from this mod.
VFE-pirate cannon also requires Gunpowder nowo.

Vanilla Faction Expanded - Medieval
Since musketeers are removed, bowmen can now spawn with VWE muskets.
Medieval bowmen's max weapon budget is raised so they are more likely to afford muskets, and more importantly, heavy crossbows added in this mod.
Armour settings rebalanced, with VAE together, Knights and Lords will no longer wear confusingly light armour.

These Only work while loaded with this Shavius's Medieval Flavour Pack:
Pawns of medieval faction will have medieval backstories instead of tribal ones. They are now categorized based on social status, knights and lords will have their unique backstories different from the commoner's (Only for NPC).
Medieval factions will have a unique leader title generator instead of the tribal one.
Medieval Ideologies will no longer be named after "Tribal XXX"
Feudal culture now uses castle icon instead of tribe.

The categorization also works for Medieval Backstories, just make sure this is loaded later.

Vanilla Faction Expanded - Vikings
Crypto armour can now become ideological relics.
Crypto bleeding effect no longer healed by mech serum.
A Dog Said patch for wooly cows and wolfhounds. Requires A Dog Said Easy Patcher

Vanilla Faction Expanded - Classical
Vanilla pila will also be used alongside javelin by classical factions.
These Only work while loaded with this Shavius's Classical Flavour Pack:
Pawns of classical faction will have their exclusive classical style backstories, if you've installed the medieval flavour pack, some stories from it will also be used.
A new ideology structure of Hellenic legend, but it is somehow imcomplete since I can't create art resources for it. Will be using resources from Vanilla Ideology Expanded - Memes and Structures if installed with it. Classical factions' ideologies are highly likely to use it.

Vanilla Ideologies Expanded - Dryad
Gaubric is less often in spawned apparels.

Other Compatibilities
Coal Expanded (Continued)
The Coal Grill from this mod will also include the function of the VCE grill.
The Coal Grill will also benefit from linkables added in VFE-Production.
Use method in VFE-Production to copy recipe list for the new buildings from this mod.
The wood-fired furniture which already has coal-fired alternative from this mod will no longer be automatically applicable to coal, e.g. wood-fired generators, braziers etc.


Reason of making some of the patches
My concept of rimworld is that, the whole world can exist on it on. While the player might be somewhat special, you are still a part of this world. So when a mod adds something into the game, I want to make it not exclusively available to the player, but has reasonably existed somewhere else in the world before the player has arrived.


Incorporated features (If you are curious):
Overall
Added proper weaponClasses for all Vanilla Faction Expanded weapons.

Vanilla Apparel Expanded
Make shoes and boots acceptable by nobles and spawn more frequently on NPC.


Vanilla Apparel Expanded — Accessories
Accessory equipments from this mod can now spawn on npc.
Explosive belt and ranged shield belt are tagged the same as smokepop belt and shield pack.
Battlebanner is tagged MedievalMilitary, which may not appear in vanilla pawns but can be on VFE-Medieval pawns.
Mini turret pack now tagged the same as advanced flak helmet. Which means it spawns on vanilla mercenaries and imperials.
Any pawn that spawn with a neoliithic or medieval ranged weapon may possibly equip with a quiver.
Any pawn that spawn gun may possibly equip with an ammo pack.
All imperial soldiers are offered an extra chance to pick ranged shield belt.

Vanilla Armour Expanded
Since there is a "wooden armour" added, vanilla plate armour can no longer be made by wood.
Marine gloves and boots are acceptable by nobles.
Soldiers of Empire will use the armor added in this mod.

Troopers will randomly spawn with Trooper Armour and helmet.
Cataphract will randomly spawn with Siegebreaker Armour and helmet.
Stellar defenders and wardens will randomly spawn with Prestige Siegebreaker Armour and helmet.
Cataphract and Stellar guys are forced to wear marine gloves and boots.
Low ranked soldiers will wear plateboots.

Vanilla Weapons Expanded - Heavy Weapons
Imperial Grenadiers from the empire will randomly spawn with the heavy weapons in this mod.
Vanilla Heavy Mercenaries will also use the heavy weapons, while being forced to wear an industrial exo-skeleton. Their budget has been rebalanced so they can afford it.

Vanilla Weapons Expanded - Lasers
Laser weapons can now appear as ideological relics.

Vanilla Weapons Expanded - Frontiers
Some VWE weapons related to western style are now also categorized as frontier weapons.
Vanilla Faction Expanded - Vikings
Crypto weapons can now become ideological relics.
Use the Styling Station with Crypto Shield will no longer trigger error.

Vanilla Faction Expanded - Insectoid
Stellar defenders from the empire will now use the plasma weapons added in this mod.

Vanilla Faction Expanded - Ancient
Ancient cryptosleep suspender now accepts VFE-Medical linkables.


Vanilla Faction Expanded - Pirate
Junker scrapper now uses weapons from VWE-Makeshift

Vanilla Plants Expanded
VFE-Medieval grape and vanilla berry now count as fruits.

Vanilla Fishing Expanded
Fish from VAE-Icesheet and Race to the Rim now count as fish.

Vanilla Brewing Expanded
Liqours added in VFE mods and vanilla beer are now categorised as alcoholic beverages.
Beverages from Rim-Effect Extended Cut are also now categorised.
Popular Discussions View All (2)
25
29 Dec, 2023 @ 7:28am
PINNED: Suggestions
Shavius
14
1 May @ 3:56am
PINNED: Bug Reports
Shavius
245 Comments
Mr. CornN 3 May @ 2:38am 
我好像回错地方了,是古典风味包和中世纪风味包的背景名称正常,但是描述的中文失效了
Shavius  [author] 3 May @ 1:14am 
比方说哪些?
Mr. CornN 3 May @ 12:58am 
大佬,背景描述部分的中文失效了,包括古典的
Shavius  [author] 2 May @ 1:03am 
Thx for reporting
Inglix 1 May @ 4:46pm 
Your patch for the VRE - Highmates mod is no longer necessary. They added the same change directly in the mod recently.

https://github.com/Vanilla-Expanded/VanillaRacesExpanded-Highmate/commit/51d02dc73af145773925267163d129c1f424c609
Inglix 3 Apr @ 8:08pm 
Small suggestion, but could you replace the "Translation" tag with the "Mod" tag on this workshop page? I tend to filter out translations when browsing or searching for mods, and that excluded this mod from being visible.
Shavius  [author] 3 Feb @ 11:00am 
: D
Art Student 3 Feb @ 8:18am 
The vanilla Gunsmithing tech will now require Gunpowder tech from this mod.

this is what i was looking for this whole time lol, i just think it doesnt make sense without this

and i see you play lobotomy corp, man of culture
Shavius  [author] 31 Jan @ 3:33pm 
Yes
Deadmano 31 Jan @ 2:07pm 
I see that the 1.3 folder had many patches for Vanilla Weapons Expanded, but the 1.4 folder does not have them. I also noticed you said in the description that "In 2023/5/26, large part of the features have been incorporated into the VE mods" does that mean those patches are now included in Vanilla Weapons Expanded?