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"Returns the configured description for the specified inspectable entity (currently only objects and plants support this). Will return a species-specific description if species is specified and a generic description otherwise. "
What I have seen is that if they examine a machine, like in the last screenshot here with the hydro trays, they read their status.
Also, the crew starts reading the nodes's description too. Breaking the fourth wall. So.. if the object or node doesn't have human description, it reads the short description instead. Am I guessing right?
-----examples------
if world.entityDescription(args.entity, species) == world.entityDescription(args.entity) then
species = "human"
end
if species == "harpy" then
species = "avian"
end
if species == "kitsune" then
species = "hylotl"
end
if species == "halfsea" then
species = "hylotl"
end
if species == "mechineki" then
species = "neki"
end
if species == "starshroom" then
species = "floran"
end
if species == "saturnmothman" then
species = "saturn"
end
if species == "droden" then
species = "glitch"
end
-------------------
Could the reason would be the order, or priority of the code?
if world.entityDescription(args.entity, species) == world.entityDescription(args.entity) then
species = "human"
end
After that little block you can add:
if species == " <YourCustomSpeciesName> " then
species = " <DesiredSpeciesName> "
end
Repeat the block for each species you want to set.
Such as, giving harpies (they are cutebound avian) to share avian dialog. And share Hylotl's dialogue with Kitsune and Halfsea. Can you give me advice to modifying the code to specifying the races?