Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[GS|RF][DogDays]Civilization:Flonide and three leaders
   
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18 Feb, 2022 @ 9:34am
8 Apr, 2023 @ 4:03am
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[GS|RF][DogDays]Civilization:Flonide and three leaders

Description
Author: void
This mod contain one civilization and three leaders, add a new kind of map(Grass Pangea). (2 brief, 3 policy)

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Civilization: Flonide
> Units are immune to most environmental effects
> Grassland and Plains tiles+1Food, can build districts on Marsh and Floodplains
> Within Flonide's territory: Units heal 5HP at the end of turn (Units on Grassland terrain heal +5 more) (Units adjacent to or in a 'City Center' heal double).

Civilization District: SportWar Complex
Replaces Entertainment Complex. Must be built on Grassland or Plains tiles. Gains Production from adjacent Districts and Grassland tiles. Gains Food from adjacent Marsh tiles. This city gets +5 Ranged Strength. Unlocks the unique city project 'SportBattle'.
Project 'SportBattle': Regional Project, provides Great General points and Great Merchant points per turn. Upon completion, receive a large amount of Gold, and this city permanently gains +1 Loyalty and Housing (stackable). The first time this civilization completes it, gain +1 Trade Route capacity.
Civilization Unit: Spear-Sword
A unique melee anti-cavalry unit of the Ancient Era, with a special promotion tree.
Gain +10 Combat Strength and -25%Production cost for this unit after unlocking 'Iron Working' and 'Tactics'.
Gain extra combat experience after killing a unit, and radiate 50% of it to adjacent friendly units.A unique melee anti-cavalry unit of the Ancient Era, with a special promotion tree.
Gain +10 Combat Strength and -25% Production cost for this unit after unlocking 'Iron Working' and 'Tactics'.
Gain extra combat experience after killing a unit, and radiate 50% of it to adjacent friendly units.
---------------------------------- Leaders -----------------------------------
Leader: Micchiolei
> All cities +1 amenities and capital +1 masterwork slot (unlock civic 'Drama and Poetry', 'Opera and Ballet' for an extra +1 amenities each)
> Gain 1-4 era score when triggering inspiration (depends on the current era)
> International Trade Routes provide +1 culture and +1 faith per specialty district in the foreign city.

Leader Building: Princess Opera Stage
Replace the Amphitheater, produce culture and faith.
Provide [icon_greatmusician] Great Musician points and masterwork slots.
When it's completed, player will be rewarded with an Inspiration before renaissance.
Bonus additional cultural when the power is sufficient.

Leader Unit: Ligo Cannon
A range land unit trained by Ligota to replace the field cannon, + 1 range, + 6 ranged strength
Can't attack after moving, and - 6 strength when defending.
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Leader: Leon Missouli
> Land non-range units +50% flanking bonus and +1 movement
> Land non-range units can capture enemy units after killing them(Higher probability for barbarians and city states), captured units will lose all ranks and crop's formation.
> Resources with bonus +1 production and +1 science(Double bonus after built imporvement)

Leader Building: Competition Arena
Replace the Arena and provide more amenities.
All land non-range units in the city will initially receive free promotion (does not include recon).
After three completion of this building, +1 military slot.

Leader Unit: Gewin Axer
The melee land unit trained by Captain Ge rongwen to replaces the swordsman.
Holds a bold axe and has great strength, + 5 additional strength when attacking.
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Leader: Leon Courbet
> Each citizen provides an additional 1 loyalty, and receives a technology and cultural and Faith award only once when establishing the capital city
> Terrain Grass (and Treeain Grass Hills) provide standard adjacency bonus to the Campus district, Bonus Culture and Faith equal to the adjacency bonus of the Campus district.
> Bonus a techboost and civicboost when enter a new era.

Leader Building: HeroKing Table
Specific buildings of the Government Plaza district.
Produce culture and faith, + 1 wildcard slot.
When it's completed, reward 3 random Eureka before the Renaissance

Leader Unit: Air Squadron
A medieval riding and shooting unit specific of Pastiasius.
This unit has a better vision and mobility. Ignoring zoc and terrain movement consumption, + 7 strength when combat with land units
14 Comments
●ω<♥♪  [author] 14 Mar, 2022 @ 8:20am 
1.我刚才用狄多试了试,可以正常刷在海边,说明你那一局的AI可能没有偏海的倾向;第二种可能,草原湿地中小湖泊比较多,可能会被误认成海。
2.至于DogDays中的领袖出生地会尽可能刷在 靠近河流(3)、靠近草原山脉(1)、靠近沼泽(1)的草原上(5),可能内陆地块更容易满足条件。(出生地参考了动画里的设定)
3.而且在动画里这三个国家就是在大陆中心的,我在设计的时候也就希望它们离海远一点
猫猫小甜饼 14 Mar, 2022 @ 4:37am 
非常有意思的mod!给大佬点赞!
但是想请教下,盘古草原湿地地图,好像玩家都会出生在大陆中央。但我翻了翻领袖设定代码里,没有关联地热之类的,地图代码的出生点那几行也没看出来什么,这种情况是什么原因导致的呢
●ω<♥♪  [author] 7 Mar, 2022 @ 4:53am 
应该不会吧,我也订阅了很多模组,一起玩的时候还没有遇到过问题awa
菲特酱 6 Mar, 2022 @ 3:19pm 
狗日啊,好怀念的作品:steamhappy:就是不知道会不会和我定的一堆fate东方舰娘模组冲突啊
古明地Satori 5 Mar, 2022 @ 6:46am 
哇居然有dogdays,记得以前还是在乐视上看的
●ω<♥♪  [author] 4 Mar, 2022 @ 6:30pm 
不使用GA也不会导致BUG,游戏曾经也有这个机制,可以在GS的DLC文件中找到努比亚的一条TRAIT: TRAIT_FLOODPLAINS_VALID_GOVERNMENT, 这个就是描述可以在泛滥平原上修建市政中心的能力。
●ω<♥♪  [author] 4 Mar, 2022 @ 6:23pm 
awa,可以,没注意,一直用着GA都当成原版了,you're right.
Kekeya 3 Mar, 2022 @ 2:18am 
GS我记得没有这个设定,是GA的设定吧
●ω<♥♪  [author] 1 Mar, 2022 @ 3:40pm 
泛滥平原建不了区域是无dlc的原版设定,原版的GS好像只有埃及能在上面修
Kekeya 28 Feb, 2022 @ 5:07am 
啊,泛滥修区域不是一直都能的吗。。。