Crusader Kings III

Crusader Kings III

33 ratings
Extreme Difficulty Mod AI Only Version
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14 Feb, 2022 @ 4:07am
10 Nov, 2024 @ 5:22am
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Extreme Difficulty Mod AI Only Version

Description
Hey! And Welcome to my newly improved Extreme AI Mod. This is the AI only Version!
This Mod is meant for either role playing or min maxing playthroughts where the ai is not just some random pushover after some little while. The game should be more challenging in my Opinion!

Default setting to use should be hard when first trying out this mod!
Mod has basic german and english localisation

For the normal Version go here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2752925056

AI gets the following bonuses:

hard:
- 1 more domain / tax limit
- life style traits grow 40% faster
- monthly lifestyle experience increased by 10%
- stress gain reduced by 40%
- number of knights increased by 1
- knight effectiveness increased by 40%
- levy reinforcement rate increased by 40%
- vassal levy contribution increased by 10%
- supply duration increased by 40%
- tyranny gain reduced by 40%
- dread gain increased by 40%
- army maintenance reduced by 40%
- men at arms recruitment cost reduced by 40%
- men at arms total number of possible regiments increased by 1
- men at arms size of individual regiments increased 1
- embarkation cost removed
- monthly prestige gain increased by 40%
- monthly piety gain increased by 40%
- realm priest opinion increased by 15
- opinion from direct vassals increased by 15
- spouse opinion increased by 15
- vassal limit increased by 20
- monthly county control growth 0.4
- county opinion increased by 10
- court grandeur baseline of 5
- legimitacy growth 40% increased
- build cost reduced by 5%
- build speed increased by 5%
- number of accolades increased by 1
- accolades gain 40% more Glory
- hostile scheme power increased by 15
- shemes are more more secretive by 5
- personal scheme power increased by 5
- hostile scheme resistance increased by 5
- character travel safety increased by 10
- character travel speed increased 10
- war cooldown time reduced by 25%
- chance to declare a war increased by 5%
- admin rulers monthly influence increased by 1
- ai will be somewhat more energetic
- ai will be somewhat more bold
- epidemic resistance increased by 5

very hard:
- 1 more domain / tax limit
- life style traits grow 60% faster
- monthly lifestyle experience increased by 20%
- stress gain reduced by 60%
- number of knights increased by 2
- knight effectiveness increased by 60%
- levy reinforcement rate increased by 60%
- vassal levy contribution increased by 10%
- supply duration increased by 60%
- tyranny gain reduced by 60%
- dread gain increased by 60%
- army maintenance reduced by 60%
- men at arms recruitment cost reduced by 60%
- men at arms total number of possible regiments increased by 2
- men at arms size of individual regiments increased 2
- embarkation cost removed
- monthly prestige gain increased by 60%
- monthly piety gain increased by 60%
- realm priest opinion increased by 20
- opinion from direct vassals increased by 20
- spouse opinion increased by 20
- vassal limit increased by 40
- monthly county control growth 0.6
- county opinion increased by 20
- court grandeur baseline of 10
- legimitacy growth 60% increased
- build cost reduced by 10%
- build speed increased by 10%
- number of accolades increased by 1
- accolades gain 60% more Glory
- hostile scheme power increased by 20
- shemes are more more secretive by 10
- personal scheme power increased by 10
- hostile scheme resistance increased by 10
- character travel safety increased by 15
- character travel speed increased 15
- war cooldown time reduced by 50%
- chance to declare a war increased by 10%
- admin rulers monthly influence increased by 2
- ai will be somewhat more energetic
- ai will be somewhat more bold
- epidemic resistance increased by 10

extremely hard:
- 2 more domain / tax limit
- life style traits grow 80% faster
- monthly lifestyle experience increased by 40%
- stress gain reduced by 80%
- number of knights increased by 4
- knight effectiveness increased by 80%
- levy reinforcement rate increased by 80%
- vassal levy contribution increased by 15%
- supply duration increased by 80%
- tyranny gain reduced by 80%
- dread gain increased by 80%
- army maintenance reduced by 80%
- men at arms recruitment cost reduced by 80%
- men at arms total number of possible regiments increased by 4
- men at arms size of individual regiments increased 4
- embarkation cost removed
- monthly prestige gain increased by 80%
- monthly piety gain increased by 80%
- realm priest opinion increased by 25
- opinion from direct vassals increased by 25
- spouse opinion increased by 25
- vassal limit increased by 60
- monthly county control growth 0.8
- county opinion increased by 30
- court grandeur baseline of 15
- legimitacy growth 80% increased
- build cost reduced by 15%
- build speed increased by 15%
- number of accolades increased by 2
- accolades gain 80% more Glory
- hostile scheme power increased by 30
- shemes are more more secretive by 15
- personal scheme power increased by 15
- hostile scheme resistance increased by 15
- character travel safety increased by 25
- character travel speed increased 25
- war cooldown time reduced by 75%
- chance to declare a war increased by 10%
- admin rulers monthly influence increased by 3
- ai will be somewhat more energetic
- ai will be somewhat more bold
- epidemic resistance increased by 20

_____________________________________________________________

Highly Recommended:
Unofficial fixes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2871648329
55 Comments
Philemon  [author] 28 Oct @ 12:49pm 
i would say my mod is harder than vanilla options , maybe slightly more unstable too
EnumaEllis 21 May @ 6:07pm 
Thank goodness I have been advocating for it, and your mod's implementation since I know it's similar to an older one, since forever!
Philemon  [author] 21 May @ 5:44pm 
Great news the game will have official difficulty options very soon
Philemon  [author] 12 Mar @ 12:27pm 
just for future references, this mod should work with new game updates , just ignore the mod is outdated message
EnumaEllis 22 Feb @ 8:38pm 
Gold.
Philemon  [author] 10 Nov, 2024 @ 5:27am 
Updated the mod, again if you hve issues with my mod not updating resub to it will fix it
Philemon  [author] 30 Oct, 2024 @ 12:26pm 
Could work
⬷๏⦕Ω⦖๏⤐ 13 Oct, 2024 @ 8:31am 
will this work for agot,lotr and elder kings 2?
Philemon  [author] 13 Oct, 2024 @ 1:06am 
A big thanks to all the new subscribers , ive noticed a big spike recently. It is nice that there still seems to be a need for this mod to exist. It also gives me the incentive to keep updating the mod for future updates.
Philemon  [author] 2 Oct, 2024 @ 12:46am 
another update to fix the intrigue stuff, nowit works! added disease resistance for counties, small buff for ai spouse opinion