Diesel Railcar Simulator

Diesel Railcar Simulator

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Highland Railway
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27.504 MB
12 Feb, 2022 @ 2:16am
15 Mar, 2022 @ 8:11am
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Highland Railway

Description
NOTICE: Please subscribe to the needed assets for the route in the workshop. See the sidebar for needed addons.

- - -

I started numerous attempts of making a route and gave up on it time after time. But not this time! The lump is cracked!

This route is based on the real Highland Railway in Scotland, featuring the highest point in british railway, Druimuachdar Pass. I did my best to create the route as close to the real one as I could (at least for now). I´m looking forward to the scenery update to add rivers and lochs, tunnels and bridges.

A big "Thank you!" to Railman_Tourist for encouraging me to create a route and contributing by
- playtesting
- teaching of railway stuff
- validation and reality check of the route (Like I had a platform with an incline of 2!)
- help with timetable things
- making suggestions and constructive criticism
- making videos featuring the route
and of course for all the chats during tea time and beyond.

Also a big shoutout to Trim for his help related to signalling and static trains.

This route was heavily inspired by the great works of 44TZL - Harbord Valley and Frisia as well as his custom trains and wagons.

And of course Lapioware for creating this wonderful simulator. Keep the updates coming :) Very glad I purchased this! DRS piqued my interest in railways. As I release the route on the 5th of march 2022, happy 4th birthday DRS!

The timetable contains rather long drives. Feel free to make your own timetables and I would be happy if you could make it public in the workshop for everyone to enjoy if you do so!

Everyone, please enjoy the route and let me know what you think, questions and suggestions are always welcome.
Thank you.

- - -

Credits:

Websites used for reference:
https://www.railmaponline.com/UKIEMap.php
https://maps.nls.uk/geo/explore/#zoom=17&lat=52.09700&lon=-1.94487&layers=168&b=1
https://www.railscot.co.uk

3rd Party 3D models:

Balloon https://sketchfab.com/3d-models/circus-hot-air-balloon-4a8dc4ec9dfe45f692c48d67798b77cc

Sheep https://sketchfab.com/3d-models/sheep-32c1cc70eb82491ea484dae9d0b46c35

Tractor https://sketchfab.com/3d-models/tractor-cdb44565a727480998c6fa80369cc4bb

Hospital https://3dwarehouse.sketchup.com/model/6826ccfbca45924b11403416533e50e7/Old-hospital

All other custom models not listed here are made by myself.
26 Comments
Kevinho006 23 Apr, 2022 @ 3:10pm 
Finally got round to playing this route and it is excellent - especially the AI 03s!
meatballs_21 18 Apr, 2022 @ 6:50pm 
Hi Bobonschmatzer, it might have been my own fault at Dunkeld & Birham... you get two greens (enter platform, leave platform) followed almost immediately by a third that is red, and I wasn't sure if it was for one of the two sidings adjacent to it. Only my second time through so not familiar with the layout. Came to a stop and signaller advised waiting for the local DMU to clear the block ahead. All good!

Playlist is this one (I find the game very evocative of the era, so I always have appropriate music like this or ska/rocksteady for my runs): https://www.youtube.com/watch?v=GiBXsm99Fm8
Bonbonschmatzer  [author] 16 Apr, 2022 @ 4:16am 
Oh, meatballs, another thing: Which northern soul playlist?
Bonbonschmatzer  [author] 16 Apr, 2022 @ 4:13am 
Hello Meatballs, glad you like the route. All class 03s you are seeing are scenery only. I wonder why the signaller advised you to go back.. mh. I will look into that when the scenery update is released.
meatballs_21 15 Apr, 2022 @ 7:18pm 
Just drove the North to South Express 04 with a Northern Soul playlist in the background - lovely route! Really feel like you're up in the highlands to start with as you start your descent. Like a few others, noticed being diverted to take the "left" track where this was unnecessary but am sure this will improve with time. Likewise brought to a stand outside Murthly with two 03s also waiting their path, no message from signaller, had to SPAD past it and when I got to Stanley only then did signaller contact me and advise me to back up and then route got set correctly.

Like seeing all the other trains and parked wagons along the way, and the new assets you added, too. Great stuff.
Cali 15 Mar, 2022 @ 11:57am 
@Lapioware

oh , great .
This is a good thing , automatik place for yellow arm Signals near Stations .
Lapioware  [developer] 15 Mar, 2022 @ 10:15am 
@bonbon you can right-click a signal and choose "add distant" to automatically add the yellow-arm distant signal (Vorsignal) in the right place. Don't do this for every signal though, but only for the outermost signals for each station
Cali 15 Mar, 2022 @ 4:22am 
@bonbonschmatzer
i wait for the next big update for DRS also ^^ , but lapioware says the signal controller check 200 m before the signal for the train and then sets the signal. ( older readme / Diskussion in Steam )
Is now the train 30 miles/h or more fast , i brake to 20-30 miles/h , check the signal and now go to stop or go .

are here found a help ( or better question in the discussion page from DRS )f

not found a guide at the workshop DRS

- a Signalling guide (UK/DE/US)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1841393921

- Signals in UK
https://www.railsigns.uk


in germany normally non-main signals are 700 or 1000 meter before the main signal . It is for Trains to stop eventuelly in front of the signal with fast speed incoming.

thx for the route , this and other routes are a great mod thing for dRS .
Bonbonschmatzer  [author] 15 Mar, 2022 @ 2:46am 
Hello Cali, Yes, I skipped the addition of non-main signals for now because
1. To be honest, I don´t feel confident enough to use them at the moment.
2. I noticed that all signals are in areas where the train is in such speedlimits that you can spot if a signal is at danger or not. It could well be that the original route had no non-main signals, need to research that.

I think I will add these signals where necessary when adding rivers and lochs and bridges after the next big DRS update.

Danke für deinen Kommentar :) Ich habe keine Ahnung vom Signale setzen, wo welche zu sein haben etc. Deswegen bin ich über jede Anregung dahingehend dankbar.
Bonbonschmatzer  [author] 15 Mar, 2022 @ 2:43am 
Need to revert my comment on christof about too tight corners. If you find some unrealistically tight corners, please comment and I´ll have a talk with them!