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Rapportera problem med översättningen
I hope for a smooth transition ^^x
^ in case you missed it ; )
I will wait for system requirements then, and will try to chill in the meanwhile >.<
Yeah, but if that's the same eng they used on JA3 (very likely) then it's dx12.
> Locations
Something tells me that new dlc they added has breakthroughs, or they changed the map generation again...
Commanders - they labeledGeo Engineer as easy (-20), Space Miner as easy (20), Rocket Scientist as hard (20), Doctor as normal (10), Politician as normal (0) in the DevDiary #1 : /
Locations - coordinates 2N176E are shown as Relatively Flat but in the current version those are Steep. There is to say that are for a pinned location so maybe they made it a bit more easy rather than shuffling all locations or adding new ones ^^'
New .csv will be a must when and if possible : )
PS: feel free to delete all of this if you want to keep this area free from spam : D
By the way, someone wrote release will be on October 21st, that is a week after last planned video diary. If that is the case it looks really behind the corner : /
From the look the new game is a big patch, that means most mods should work out with minimal upgrade, and hopefully that there won't be need of the current fixes (there will be new things to look for indeed) : D It may means that won't be needed better hardware also but I'm not so sure on this one, it may be DX12 only next ^^'
How long before the end anyway? One year? More? Less?
I'm glad I already finished as much as I wanted to do with it : )
Missed a DLC check (thanks Charmich0802).
v11.4
Main Menu Music mod option was ignored.
Make Dust Sickness from storybit not effect Biorobots:
It doesn't always cure colonists for some reason and Biorobots never die, plus they're robots...
Also checks on load for any dust sick Biorobots and removes the trait.
There's a mod option if you prefer dust sick Biorobots.