Surviving Mars

Surviving Mars

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Fix Bugs
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16. led. 2022 v 11.35
14. říj. v 18.31
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Fix Bugs

V 12 kolekcích od uživatele ChoGGi
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Popis
This mod fixes a few dozen bugs. Mostly from Below & Beyond, and bugged Storybits.


Mod Info[github.com] (description is too big for steam)


Mod disabled by content restrictions
Počet komentářů: 205
ChoGGi  [autor] 16. říj. v 16.27 
I don't bother checking friend reqs anymore, I added you.
ChoGGi  [autor] 14. říj. v 18.28 
v12.0
Long Winter Cold Wave timer can disappear at 4 Sols (Thanks Dark Master).
kaki_gamet 11. říj. v 0.03 
ChoGGi, my friend request? ^^'
arl85 3. říj. v 23.05 
@ChoGGi, thanks for fixing it!
ChoGGi  [autor] 3. říj. v 19.10 
v11.9
If an expedition fails (only from storybits?) then the rover doesn't get deleted (Thanks arl85).


Looks like you noticed a bug that's been in since it was released (space race).
From what I can see; it looks like they planned to have expeditions with multiple rovers, and updated the code to support them, but the code to delete failed expeditions used a reference to a singular rover obj.
arl85 18. zář. v 21.55 
yep, here [www.dropbox.com]
ChoGGi  [autor] 18. zář. v 16.05 
Got the save file around?
arl85 18. zář. v 4.35 
When a RC is destroyed by an expedition failure, the "in colony" counter in "request rocket page" still shows it.
in my game I failed an expedition with a RC Transporter but when ordering a new rocket the "in colony" still shows RC Transporter count = 1
can this be fixed by this mod?
ChoGGi  [autor] 12. zář. v 16.48 
v11.8
Found a save with the same as 11.6, but for Residences (GetFreeSpace log spam).
This might not be from a mod.

v11.7
Some mod isn't checking for a table beforehand (maybe?).

v11.6
Didn't fully cleanup Workplaces that had buildings added to the wrong label (GetFreeWorkSlots log spam).
ChoGGi  [autor] 17. srp. v 8.13 
v11.5
Missed a DLC check (thanks Charmich0802).

v11.4
Main Menu Music mod option was ignored.
Make Dust Sickness from storybit not effect Biorobots:
It doesn't always cure colonists for some reason and Biorobots never die, plus they're robots...
Also checks on load for any dust sick Biorobots and removes the trait.
There's a mod option if you prefer dust sick Biorobots.