Caves of Qud

Caves of Qud

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Throw That Knife!
   
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10 Jan, 2022 @ 6:45pm
10 Jan, 2022 @ 9:27pm
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Throw That Knife!

Description
A mod that adds the throwing tag to dagger weapons without making enemies mindlessly throw away their own. Of note, NPCs cannot equip daggers to the thrown slot as a means of preventing enemies from throwing away their own items- currently, there's no way around that. I'll be updating this mod in the future (or making a separate one) that is a bit more in-depth, and requires a skill unlock. Powered daggers also do not have thrown damage, which will be changed later on.

Technically, this is based on a much older existing mod, which can be found here.

Very many thanks to helado on the Caves of Qud Discord for helping out with this.



I recommend the Telekinesis mod and WM Extended Mutations to go with this mod- Psychomaterialus and Telekinetic throwing are quite fun. Enjoy!
2 Comments
I blame Earthshaker 2 Aug, 2022 @ 5:28pm 
Also, forgot to mention it in my previous post, but this mod should probably also add the throwing tag to the hand axe and steel hand axe. It should honestly just add the throwing tag to ALL melee weapons, but that would both add a bunch of pointless bloat when selecting a throwing weapon, plus probably require coding in specific throwing stats for each weapon. Daggers and hand axes seem a pretty reasonable middle ground.
I blame Earthshaker 26 May, 2022 @ 4:37pm 
This mod (or the better version) should prolly also add a few item mods, like making airfoil available to throwable objects and a high tier item mod that automatically returns a thrown non-consumable object (daggers or axes, basically) to a player's throwing slot. Whether it teleports or actually flies back Mjolnir style prolly depends on mod tier or available code (since I guess item mod could piggyback on geomagnetic disc code instead of teleporting back).