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Audio is a lot more limited in terms of how much it can be manipulated. It's only possible to play/pause and change volume. Speed, duration and current time cannot be changed nor accessed, so many of the options of this asset would not be available for it, thus failing to syncronize them in many cases. That's why I never included this option.
But it is possible to syncronize them as long as you don't require any of the things unavailable for audio, it's easier to just make a new script instead of editing this one though.
What I meant was a random value at the start of the wallpaper that stays constant the whole time and is not changing on every loop cycle again but on secon thought I could just set a min and max value pretty close so it's just like running nearly the same if that makes sense. ^^
I guess it's all covered in what you implemented. Thanks. Going to try this out tomorrow.
What first came to my mind was the option to change the random value on every start of the wallpaper and then stays like that until the next start but what I consider even better is changing to another random value between min and max on every new loop of the texture. That would be a blast to have.
Thanks again. Appreciate the work.
I have a question about this script. I tried to add the possibility of adding a random value to the delay slider but a lack of coding logic was the cause that I failed miserably so I thought I just ask you if that is possible. The idea is to add something like a minimum and maximum value for the delayed playback of the video texture and than pick a random number between the min and max value on every start of the wallpaper to get a little more variety into the wallpaper.
Is this even doable.
Thanks.