The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Adorning whiterun - A whiterun overhaul V2
   
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21.003 MB
14 Jun, 2014 @ 11:29pm
28 Jun, 2014 @ 1:31am
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Adorning whiterun - A whiterun overhaul V2

Description
Fixes/Newparts Ect

Then once this mod is 100% complete i will build compatibility patches for some mods.

THIS IS CURRENT'Y UNFINISHED/mostly finished AND IM LOOKING TO FINISH IT SOON. JUST UPLOADED TO ASK FOR INSPIRATION AND HELP. Only a few more things to do then its done.

Details

If your seeking to find a mod that enhances Whiterun's beauty that doesn't go overboard with flora, then this mod is for you. This mod not only adds flora clutter to Whiterun, but it allows you to disable it and enable it. Say you want the clutter but no trees then simply go to the back of "The Bannered Mare" and view one of the books to change how u want it, or if you don't want it disable both (done by default).
But it doesn't stop there, all if not most interiors of the shops, homes, taverns and Dragonsreach have been remade or changed to a more ergonomic design. Its hard to explain so check images or try this for yourself.
And guess what!? Its doesn't stop there, there is 6+ new houses/shops in Whiterun that house the new NPC's. An abundance of new shops that sell little ammounts of what people might have, this might even be helpful to some of you Frostfall users.

Dynamic Details

Well Skyrim is mostly static where shops don't move, crates are pretty much worthless waste's of space Ect.
Well this somewhat fixes that, at the moment one merchant, Stromez goes fishing during the weekend (ingame) so on Loredas & Sundas he is outside of the wall selling his wares, and during the week he is just down the road from Breezehome.
Some crates are containers. They are not safe for personal use so don't use them for storing wares.
Empty coffins; there are a few empty coffins that will become used after the civil war has taken place.
NPC's that i have created have numerous AI Packages to keep them busy at all times.

Incompatibilities

I'd like to say that there are none but no doubt there is quite a few. I for one know that you could load my mod and say a mod that adds lots and lots of trees, but this will cause crashes.
I do think that any lighting mods should load after this, but not required And this mod does tend to come up with some bugs when merged into a bashed patch so don't Merge this mod and load it after a bashed patch.

Inspiration behind this

This mod came to mind quite a while ago, i created it but i created it dirty and it seemed fine but it was rushed, hence the re-creation.
I was initially inspired to do this when i first bought Skyrim and thought Whiterun is like the Balmora of Morrowind. Except Whiterun needed allot of work to become a bustling Balmora. So i created the previous version of this and this version "V2."
This version i took my time and even still it is unfinished, im uploading now to gain inspiration and ideas from the community.

Thanks

I'd just like to say thank you to anyone who gave me ideas and thoughts for the previous version of this. because it helped me to improve this version.
And i'd like to thank anyone who uses my mods, and the nexus community.

Changes

V0.7
Fixed Navmesh as far as i know, i tested and wandered around whiterun for a few minutes then waited and no
one was wating at the underforge so i think its fixed.
Added a New thing, sort of like a courier system You place your items into the cloud storage,
the container on activation takes gold from you (fee for sending) ect. There are 3 satchel's One in whiterun, one in rorikstead and one in riverwood.
I changed some packages, so now less people are in one place at the same time.
Hopefully fixed the locked door issue for the book store.
Changed where the guard stands.
Changed which bed you sleep in, in the bannered mare. And added some player safe storage to Bannered mare.
Plus lots more.
19 Comments
bruck 21 Jan, 2015 @ 6:08pm 
Request: Be able to set the prisoners in the stocks free and arm them to attack guards. Raises bounty, but would be hella fun
Storm_at_Sea 19 Oct, 2014 @ 1:15pm 
Some of it I like :) (don't worry about what I don't like- you can't please everyone :) ). :riften:
SocietalMenace 17 Oct, 2014 @ 4:43pm 
does this conflict with autmn in whiterun?
YINGSOUTWEST_Mikazuki808Xx 14 Oct, 2014 @ 6:39pm 
i always thought whiterun pretty mods were good but this one is my favorite pretty whiterun mod
Batrach 5 Sep, 2014 @ 2:26pm 
once you finish the mod and make compatibility patches and such, can you not alter the inside of the shops like the bannered mare and other shops or make another version of the mod that doesnt change the indoors, I like the new things such as the courier building and new outdoor shops, just not the indoor changes
Mcgoo500 3 Aug, 2014 @ 8:20am 
cant uninstall
Terrence Kennedy Beebert XIV 2 Jul, 2014 @ 3:51pm 
I'll consider it.
Jalvr  [author] 2 Jul, 2014 @ 2:58am 
I left out breezehome for a reason, It can ruin mods if done wrong. so i suggest to download a whiterun breezehome mod from a different author and use it with this mod.
Terrence Kennedy Beebert XIV 1 Jul, 2014 @ 10:06am 
I'll download this if you add some breezehome extensions (e.g more decoration choices, a possible basement, more plaques and stands, just to make it cooler)
asmallauthor1996 18 Jun, 2014 @ 6:08am 
I understand. I was just throwing things out there. Another question I wanted to ask was whether you're doing other "adornment" mods for the other cities of Skyrim, like you did with Dawnstar. Maybe one for the villages and/or military forts. The only reason I'm mentioning the forts is because in the first Elder Scrolls Game, "Arena," many other settlements were mentioned in the same locations as the forts with similar (or the exact same) names.