Space Engineers

Space Engineers

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Bumble Bee Multi-Purpose Ship (Outdated)
   
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Type: World
File Size
Posted
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1.366 MB
13 Jun, 2014 @ 2:13pm
21 Jun, 2014 @ 7:49pm
5 Change Notes ( view )

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Bumble Bee Multi-Purpose Ship (Outdated)

Description
By Breeze Spaceship Workshop

It's fighter size, Multi-Purpose ship using 5 types modules up to various situations. With module hanger, you can carry all at once with your own ship. also it's good to copy and paste whole things to other world with one time job. bonus bumble bee's friends added for micro light work. fully tuned and tested for real use. :)



5 Types Arms as following :

1. Combat Arm : 4x Gatiling Guns + 4x Rocket Launchers + 1 Medium Cargo Container. you can transfer more ammo from ship to module for rearm.

2. Drill Arm : Drill + 3x Medium Cargo Containers. there's another ejector for stones. you can transfer mined materials to ship while working

3. Welder Arm : Welder + 3x Medium Cargo Containers. you can transfer any size cargo between ship and module.

4. Grinder Arm. : Grinder + 4x Medium Cargo Containers. you can transfer any size cargo to ship while working

5. Cargo Arm. : Extra 2x Large Cargo Containers + 1 Medium Cargo Cotainer. basically ship has large cargo space
as its size. but it gives you extra cargo space with this module. it makes ship more like cargo ship. also it's good option to combine with other module like Drill , Grinder etc. also, you can transfer any size cargo between ship and arm.



All tuned for real use. group shortcuts available for easy work. any combination of modules is possible. No left / right distinction. it can be merged to any side of ship. but basically it's distinguished by two colors ' Yellow and Black ' in case of using two same types at the same time. any size of materials can be transfered between ship and module.

Ship has extra gyroscopes for modules. currently set as 50%. adjust power slide if you feel heavy when module merged with ship. group shortcut available.




How to Use :

Module Carrier is more for long distance travel to other platform or world.

Module Hanger is for quick use nearby workshop. - Easy autolock system setting.

Use 'Merge Ship Left/Right/Top' group shortcut on control panel to disconnect/connect Module Arm with ship.

Use 'Merge Combat/Drill/Welder/Grinder/Cargo Arm Y/B' group shortcut on control panel to disconnect/connect Module Arm with Module Carrier.





How to Use from the start ( Module Carrier)

1. Get into the ship
2. Turn on power with hotkey 'Y'
3. Unlock landing gears with hotkey 'P'
4. Decide which module you're gonna merge with ship.
5. Find the 'Merge Ship Left or Right' group shortcut on control panel. make sure that merge block's off before approaching.

* Note : there's a reason to turn it off. because current merge block pulls too fast , it causes strong impact and torque on both. it may damage your ship or module when merging each other. so this is only solution to minimize impact.

6. Approach carefully to module as close as possible.
7. Turn on merge block to merge. same group shortcut you used at 5.
8. Once merged, open control panel with hotkey 'K' , find the group shortcut to disconnect from module hanger.

As Example, if u picked the Drill module which has black colored merge block on right side, find the ' Merge Drill Arm B' shortcut. (black colored merge block modules on right side has 'B' tag). once disconnected from the hanger. slightly move to side back. and then dont forget to turn on merge block again for later use. find the same group shortcut(Merge Drill B Arm, in this case) again, hit 'On' button.

9. Pick another module on other side. same way likewise we did at 6.
10. Once picked all modules, carefully move Back away from the hanger.
11. Now you're ready for any operation.

* If you need to merge back modules to Hanger, approach carefully back to where u want to put it back. u can put them to any empty spot. but I recommend you to put them back to same spot where it was at.

As Example again, let's bring back ' Drill Arm B' to hanger. check if merge block on module is off, in this case, Merge Drill Arm B' group shortcut. if it's not, turn it off. approach to hanger merge block spot as close as possible, turn on ' Merge Drill Arm B' again to merge.Once merged, open the control panel, at this time find the group shortcut 'Disconnect Ship Right Arm' (possibly connected to other side). hit 'OFF' button. once disconnected. slightly move side back to center.

* If you need to carry all, put all modules back to hanger,then just merge your ship to center merge block of hanger like you did at upper step. unlock the landing gears. now u can fly around like one piece ship. and it's good to copy and paste all things to other world by one time job.


Thanks for reading. let me know if you guys have any question or opinion please :)
Please comment and rate up if you like it. it really cheers me up for further job.



--------------------- Change Log -----------------
Top is most recent
- Combat module armed with ammo.
- All group shortcuts and devices are re-tuned. less confusing.
- Module Hanger added to platform for quick use. (14062201)
- The way to merge module changed on instruction.
- Bumble Bee's Friends added, 4 types of small ship workers for micro light work.
- Platform expanded a bit
- All retuned and tested.
- Added Module Hanger.
- Added Combat Arm module.
- All devices of platform wired.
- Ship fueled with uranium ingot
- Added large cargo with basic materials to platform.
- Added dump depot and resupply connector to platform.
36 Comments
Mates31cz 26 Aug, 2019 @ 5:19am 
Can you update this ship ?
BreezeRider  [author] 29 Jun, 2014 @ 12:19pm 
@THE kilroy, thank you again :) STEAL IT! let me free XD
BreezeRider  [author] 29 Jun, 2014 @ 12:17pm 
@Brenner oh thank you :) yeah looks merge system has been changed a bit. I really like this game, I dont wanna play this under stress(getting hot here in summer, my brain already overheated!). we all inspire each other. I think that's good enough :)
Brenner 29 Jun, 2014 @ 10:27am 
Awesome concept, looks great too. Great way to store the modules. I even managed to grab the modules without turning the mergers off first, maybe the devs reduced the pull or I was just lucky.

Oh, and I know how you feel about updating headache .. I tried to update my own modular concept, the "Space Train" today. I added connectors to the existing mergers to create a working conveyor network over the entire train. But for some reason I can't merge AND connect. If I merge, I can't connect the connector even though they are perfectly positioned. If use only connectors, the thrusters of the different wagons don't work together because the game still considers them to be different ships.
THE kilroy 29 Jun, 2014 @ 8:29am 
Breeze. I know what you mean about updating. I think in this case, it actually requires an entire new build. Love to help out some time, or maybe ill just steal it =]
BreezeRider  [author] 28 Jun, 2014 @ 8:24am 
Ahhhh...it's getting stressful to update more than I thought. Headache! XD. I think it's still fine with 1.036 build..although it's now definetly better to use only connector between ship and module. I'll leave the rest to you guys. Free to use and change for any purpose. Sorry! XD
BreezeRider  [author] 28 Jun, 2014 @ 6:24am 
@THE killroy. thank you for the comment, yeah, I'm working on it. gotta change whole thing XD. give me a day.
THE kilroy 27 Jun, 2014 @ 4:45pm 
You should update it using connectors. Now that they work.
DaddysSquad 26 Jun, 2014 @ 7:32am 
She's a very beutiful ship!
BreezeRider  [author] 25 Jun, 2014 @ 3:27pm 
@DaddysSquad, it's fast and agile as much as fighter class with 2 large thrusters to forward + extra gyros, thanks for the comment :)