Garry's Mod

Garry's Mod

92 ratings
[ Prime Trilogy ] - Weapon Expansion
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
9.805 MB
30 Dec, 2021 @ 8:10pm
9 Jan, 2022 @ 5:57pm
2 Change Notes ( view )

Subscribe to download
[ Prime Trilogy ] - Weapon Expansion

Description
Metroid Trilogy Weapon Expansion
Features:
  • Original animations, assets

Available Weapons:
  • Galactic Federation armguns - Prime 2 and 3
  • Pirate Arm cannons
  • Pirate Quantum Assault cannon

To-do:
  • More weapons


Legal Disclaimers
Any reuploads of this addon or unmodified content from it will be struck down.
No assets, or items contained in this collection have been bought or paid for.
Credits
  • RetroStudios - All Original assets
  • X Scumtendo X - Copyright
  • Impulse - Porting, Modding, Shaders, Scripting


If you would like to contribute, feel free to submit screen shots. If I like them; I will use them

Metroid sweps is a soft requirement, shared effects and sounds
16 Comments
Impulse  [author] 14 Aug, 2023 @ 3:19pm 
You need draconic base and if you have any mods that give you infinite ammo some will break.
Gabopr13 12 Aug, 2023 @ 12:04pm 
So, I need to know, do the weapons already come with ammo in them as soon as they get selected from the weapons menu, or if do they spawn in empty? Because every time I select a weapon from the menu, I am completely unable to fire it. Also I'm not sure if this was intentional, but while federation weapons are visible to me in first-person, they appear invisible in third-person and make it look like my character is standing there, not even looking like he's holding a weapon at all, do I need to be wearing the federation soldier player-model for them to appear? Please let me know ASAP!
Impulse  [author] 14 Aug, 2022 @ 8:00pm 
They worked last time I used them. Ill check again later
SevenSpace10187 14 Aug, 2022 @ 4:11pm 
That's the problem sadly, I've already done that and nothing seems to happen. The pirate weapons seem to work with pirate crates, but the federation weapons don't work with federation crates.
Impulse  [author] 13 Aug, 2022 @ 6:40pm 
No theyre finished.
They only work on certain weapons
You have to be holding said weapon when activating it to work
SevenSpace10187 13 Aug, 2022 @ 6:34pm 
Are the federation crate functions still in development? They don't seem to work.
Impulse  [author] 1 Aug, 2022 @ 4:20pm 
You just activate the crate while holding the gun and it replenishes them
DiamondAnvil 1 Aug, 2022 @ 2:25pm 
So how do we use the crates to reload these weapons?
ISandomerI 14 Jul, 2022 @ 5:59am 
weapons wont shoot
Impulse  [author] 28 Jan, 2022 @ 2:11pm 
There's two crate entities in the metroid sections of the entity tab.
The federation crate is for Federation weapons, and the Space pirate crate is for pirates.
The phazon canister is unused at the moment