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Alternatively, mark specific CP units as Dark VIP and set the bUseSoldiers flag to false and it should source those specific units.
Another way to think about the MOCX folks is a chance to meet new squad mates.
I've tried using the command, but it's still not working... And I'm pretty sure I haven't installed any mods that overwrite the same things... Forget it, if it's not working, then it's not working. Thanks for your reply.
If it continues to be an issue, verify you aren't running a modlist that has overrides for this mod (something like the Odd S9 Tweaks mod), and you can always reach out to me via Discord and the XCOM Modder's Discord for getting log files to me so I can help triage what's going on.
bForceCharacterPoolClass = false,\\
bRookiesAreWildcardClass = true,\\
bUseCharacterPoolAppearance = true,\\
bUseCharacterPoolBackstory = true,\\
bUseCharacterPoolNationality = true,\\
bUseLeaderSpecificUnit = false,\\
bUseLeaderSpecificAppearance = false,\\
bUseCharacterPoolOnly = true,\\
bUseRandomRolls = false,\\
bUseSoldiers = true,\\
bUseDarkVIPs = true,\\
MixedPoolRandomThreshold = 50,\\
bAllowAlliesUnknown = true,\\
bForceAlliesUnknownOnly = false,\\
bUnknownAlliesAsDarkVIPs = true,\\
AlliesUnknownRandomThreshold = 10,\\
MaleToFemaleRatio = -1\\
SoldiersOnly = false; //set this to true so units tagged as only soldiers can be used
DarkVIPsOnly = true; //set this to true so units tagged as only Dark VIPs can be used
UseEntireAppearance = true; //set this to true if you want looks determined entirely by a character's appearance in the character pool
RandomizePool = false; //this sets MOCX to mixed mode independent of the character pool. Set this to false if you have a large enough pool when the character pool is set to pool only.
But the appearance is still random. My character pool is set to soldiers and DarkVIP