Project Zomboid

Project Zomboid

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ra's Professions
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1.588 MB
6 Dec, 2021 @ 7:56am
31 Oct @ 10:08am
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ra's Professions

In 1 collection by razab
ra's Mod Collection
9 items
Description
Content:

This mod adds new professions and makes some changes to the vanilla ones. Each profession may come with special traits, skills, starting equipment, clothing and/or starting positions.

New professions:

01. Teacher
02. Botanist
03. Waste Collector
04. College Student
05. Delivery Driver
06. Librarian
07. Priest
08. Tailor (only in B41 since it is native in B42)
09. Computer Professional
10. Architect
11. Veterinarian
12. Office Worker
13. Artist (only in B42)
14. Homeless
15. Gang Member
16. Mail Carrier
17. Pharmacist
18. Retired

The spawn points work by chance: There is a chance that your characters spawn at a location related to their occupation. There is also a chance that they spawn at a more generic location like a residential house.

I've tried to keep the professions well-balanced: No one starts with a katana or an axe and I avoided overpowered stats.

As a basic principle for balancing, you can expect that choosing a profession will cost a bit less than manually creating the same build by choosing the respective traits for the Unemployed/Custom occupation.

Most of the new professions are not particularly powerful. Instead, the intention of the mod is to enhance realism and roleplaying. In this regard, I had the initial outbreak as starting date in mind (but it is possible to use it with any start date and any sandbox options).





Compatibility:

- Works with single player in build 41 and build 42.

- Multiplayer (in B41): Use at your own risk when playing multiplayer. I did a few test runs as a host and everything seems to work fine but I am not an excessive multiplayer by myself, so I cannot say a lot about the topic.

- Compatibility with other mods: Should be quite compatible. In B41 there could be undesirable behavior if combined with mods changing vanilla professions (mods which only add new professions should be fine though). In B42: Playing with other mods changing vanilla professions should be safe after unchecking "Overhaul vanilla professions" in my mod's sandbox menu. Mods adding new professions should be fine.

- Languages: English, German, Korean (thanks to various steam users for contributing translations!)

- Mod version: 1.4.5





Bugs/Problems:

Feel free to report in the comments or in the discussion section.





Similar Mods:

There are a lot of other profession mods in the steam workshop, for example "Dub's Profession Mod" or "Bef's Professions and Traits". Have a look at them! Some of this mod's professions can also be found in other mods but they differ quite a lot in features like balancing, clothes, equipment etc.





Workshop ID: 2675128168
Mod ID: rasProfessions
Popular Discussions View All (3)
2
2 Sep @ 9:53am
PINNED: Bug reports
razab
4
15 Oct, 2024 @ 10:18am
Discussion
razab
0
28 Aug @ 4:34pm
PINNED: Translations
razab
149 Comments
"Tide" 4 hours ago 
Thank you again for taking my feedback so seriously!:steamthumbsup:
razab  [author] 18 hours ago 
@"Tide", updated the mod and it should now work.

But note that debug mode is a developer mode and not the "official" way to play the game. So when you use debug mode with my mod, it might not be as polished and functional as it should be during normal gameplay.
razab  [author] 31 Oct @ 6:39am 
@"Tide", thanks for explaining! Got it now!

I'll try to fix the issue.

Btw you might have noticed that the ingame profession icons disappear after the you load a game. This is in fact caused by the very same problem. Nothing game-breaking but will be fixed too in the next update.

Thanks for reporting!
"Tide" 31 Oct @ 1:27am 
The old issue's been sorted out, so now I can pick mod-provided jobs when creating a new character for an existing save in the main menu. But, I still can't use debug mode to change the jobs of existing characters in the save to the ones from the mod.
razab  [author] 30 Oct @ 9:11am 
@"Tide" do you mean that you have the exact same problem as before??

Or are you now really trying to do something in debug mode (which is a developer mode and not really meant for normal gameplay...).
"Tide" 30 Oct @ 7:33am 
However,I still can not convert the existing characters into the profession provided by the mod through the debug mode.
"Tide" 29 Oct @ 10:54pm 
Thanks a lot!I like the mod very much.:steamthumbsup:
razab  [author] 28 Oct @ 2:13pm 
@"Tide", the most recent mod update should have fixed the problem you described. Many thanks again for reporting. Let me know if you think something is still not working properly.
razab  [author] 28 Oct @ 2:11pm 
@HYO_JOON, I updated the mod with your translation. Many thanks again! If you think something is not displayed correctly, feel free to let me know!
razab  [author] 22 Oct @ 1:31am 
@HYO_JOON, thanks for the translation! I'll include it in the next mod update!