RimWorld

RimWorld

60 ratings
Ideological Anima
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
36.863 KB
18 Nov, 2021 @ 4:26am
25 Jun @ 2:43am
9 Change Notes ( view )
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Ideological Anima

Description
Description
Adds natural meditation focus type to the Trees: Desired ideoligion precept.
This enables any pawn to meditate at and link with an Anima Tree, provided they follow an ideologion that has this precept.

Keep in mind that while this precept is required by Tree Connection meme, it is not enabled by it, nor is this precept disabled by any meme. Any meme combination is therefore capable of venerating the Anima tree.

Compatibility
Compatibile with Vanilla Psycasts Expanded.
No issues with compatibility are known or expected.

Savefile safety
The mod should be safe to add and remove without fearing corruption.

Known issues
None as of now.

Source
GitHub[github.com]
28 Comments
mesi 25 Jun @ 4:04pm 
Legend :) thanks for the quick update and the great mod!
Azuraal  [author] 25 Jun @ 1:20am 
@mesi I will upload a version for 1.6 soon. The issue stems from one of the methods being renamed in the new update.
mesi 24 Jun @ 6:41pm 
This seems to basically work on 1.6, but is breaking the social tab in my migrated save. It gives these errors for every world ideoligeon:

Could not do PostLoadInit on Way of Steel: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<Verse.Pawn> RimWorld.PawnsFinder.get_AllMapsCaravansAndTravelingTransportPods_Alive()
[Ref C62B1B80]
at RimWorld.Ideo.RecachePrecepts () [0x00182] in <681c085c680f45d9835249f30aba3e5a>:0
- POSTFIX Azuraal.IdeologicalAnima: Void IdeologicalAnima.RecachePreceptsPatch:Postfix(Ideo __instance)
at RimWorld.Ideo.ExposeData () [0x00637] in <681c085c680f45d9835249f30aba3e5a>:0
at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00032] in <681c085c680f45d9835249f30aba3e5a>:0
Azuraal  [author] 25 May, 2023 @ 1:17am 
@Coolchilion It was removed. The was has been redesigned to only add Natural meditation type with the precept. This was done due to a variety of concerns regarding implementation and design (should I make sure tribal characters are left with at least one meditation type, or just add artistic to them? Should spacer pawns have artistic focus removed to keep it exlusive with natural? etc.). I dedided to keep the mod as simple as it ought to have been from the start.

If you really want tribals to not have Natural focus in your game it can be done with a simple patch mod that removes requiredBackstory and incompatibleBackstory nodes from Artistic and Natural MeditationFocusDefs. If you don't know how to do that feel free to send a friend request here or DM me on Discord (I'm on the Rimworld server)
Coolchilion 24 May, 2023 @ 5:22pm 
Has the mod settings been removed? I wanted to disable innate natural meditation for tribals but I can't seem to find the setting
~zenith~ 27 Nov, 2022 @ 12:55pm 
Thank you. I appreciate it. :)
Azuraal  [author] 26 Nov, 2022 @ 11:38am 
@~zenith~ That is indeed a bug, I will look into it.
~zenith~ 25 Nov, 2022 @ 3:28pm 
Hello.
This mod has not been working for me on 1.4.
When I check "initial tribal background for natural" (i.e. all tribals get natural), ALL pawns, even spacer ones with no tribal background, get the natural focus. This even happens in ideologions that don't have tree connection.
Is there something that I am missing, or is this a bug?
Sorrydough 6 Nov, 2022 @ 2:06pm 
Ok well idk what any of that means so sounds good to me :)
Azuraal  [author] 6 Nov, 2022 @ 1:53pm 
@Sorrydough Feel free to take inspiration from it. Nothing here is all that complex, just a postfix modifiication of the result of a specific function.