Total War: WARHAMMER II

Total War: WARHAMMER II

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Ares's remove Auto-resolve Outcome
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17 nov, 2021 @ 22:15
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Ares's remove Auto-resolve Outcome

Beskrivning
Do you find yourself auto resolving every battle because there is no risk? Are you tired of the new deterministic Auto-resolve Outcome panel, spoiling the result of every battle? This simple mod removes it from the game without making changes to the underlying autoresolve system.

I also added a new yellow button which works the same as the autoresolve button except it does not highlight units you will lose until it’s too late. This was done to add extra risk to autoresolving (new button is subject to change based on feedback). However, I left the old autoresolve button intact because I know a lot of players really enjoy that feature.

This mod is just a lua file that should not require updating, is save game compatible and should work with any other mod that does not modify the pre-battle screen UI. Haven’t tested it in MP but I have a feeling it might desync, please let me know if it works and I will edit the description. Was tested in MP and it does not work as intended, sometimes the outcome still shows up other times it does not.

PS: try at your own risk, it's my first mod and I barely know what I’m doing :P

Feel free to copy, modify and use the code as you wish.

Looking for the TW Warhammer 3 version? Check out Kay's excellent port here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3131350531


Credits:
I want to thank all the amazing people from Da Modding Den discord who made this mod possible https://discord.com/invite/moddingden . Especially Vandy and prop joe who took the time to give me excellent feedback and suggestions. Vandy also made this great comprehensive tutorial https://tw-modding.com/index.php/Lua:Main_Page that allowed even someone like me with minimal programming experience to get right into total war lua scripting. Lastly, this mod was entirely inspired by user VARIANVS aka Robcore's Auto Resolve Fix for TW:WH2 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1195672523
28 kommentarer
Ares106  [skapare] 4 jan, 2024 @ 18:45 
Also thanks for including the code <3
Ares106  [skapare] 4 jan, 2024 @ 18:44 
@Kay, awesome, great job, you did it so fast too! :KneelingBow:
Kay 4 jan, 2024 @ 11:02 
It is done! Was pretty easy to port it over. Link to code is on the workshop page

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3131350531
Ares106  [skapare] 3 jan, 2024 @ 18:24 
@Kay absolutely, I would really like that! I said below I don't plan on buying or playing WH3 until they are finished with the DLCs. Don't worry about attribution except for VARIANVS who inspired the original mode perhaps.

Would be nice if you posted a link here once you upload so others can easily find the WH3 version and if you have link to the code so i could take a look out of curiosity that would be cool too. Good luck, it's a very small mod so I think it should be easily portable. I wouldn't worry about implementing the "yellow button" it took more work than it's worth imo.
Kay 3 jan, 2024 @ 8:15 
I would actually love this mod to be in WH3. I presume you will not be porting it any time soon?

I have some minimal mod/lua experience with WH3. Nothing released yet though. But i would like to give it a shot perhaps, if you permit?
KaNNaY 29 nov, 2022 @ 9:12 
Anybody ported it? :D
KaNNaY 29 nov, 2022 @ 9:11 
plz plz plzzzzzzzzzzz mAKE THIS FOR wh3!!!!!!!!!!!!!!!!!!!!!!!!!!
Ares106  [skapare] 5 nov, 2022 @ 22:35 
@ . <3
gl!
Excusememan 5 nov, 2022 @ 7:36 
very good mod. I hope will see 3
Ares106  [skapare] 26 sep, 2022 @ 17:11 
A lot of the lua file I wrote works on the new auroresolve button, that in retrospect I found pretty useless, like @BOT says if you hover over the old one it still shows the loses in units and I find myself using that feature anyway and almost never clicking on the new button (since if it's an even battle I'm going to fight it anyway). That's great news for anyone trying to port the mod to WH3, you don't need to worry about like 70% of that code, just remove the aurotesolve panel which is quick and easy to do, like around 20 lines of code.

Anyone having questions or needing any guidance to work on the port feel free to DM me :D