Arma 3
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Dynamic Recon Ops - Takistan (fix)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.579 MB
6 Nov, 2021 @ 6:10pm
29 Aug, 2022 @ 7:08am
10 Change Notes ( view )

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Dynamic Recon Ops - Takistan (fix)

In 1 collection by LordShade
Dynamic Recon Ops (fix)
54 items
Description
Author: mbrdmn (edited by LordShade)

This is not an official port of Dynamic Recon Ops, original mission credit to mbrdmn.

Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units

Updated Features
  • ACE arsenal is available in a team planning zone.
  • Updated compatibility with ACE medical rewrite[ace3mod.com] and vehicle damage[ace3mod.com].
  • "No voice" set as default value for players now.
  • Added Zeus to player 1.
  • 70% of READY players is enough now to start the game.
  • Fixed bug which caused inability to create units for some fractions (CFP for example).
  • Fixed mission start on Linux dedicated server.
  • Added more slots for players (12 now).
  • Added a lobby option to increase chance of spawn additional vehicles for enemy.
  • Added a lobby option that removes enemies in winter camouflage.
  • Added option to turn off/on warning signs of "Caution! Mines!", changed mines placement scheme on minefields, increased the number of minefields. Enemies now know about location of minefields (enemies will not explode on mines).
  • Enemy reinforcements will pursue players if enemy groups relayed information about the position of players.
  • Added information about the players equipment to the briefing.
  • Added options "Give ammunition and basic medicine" and "Give additional medicine for medic" to Arsenal and Ammo Supply boxes . Also option "Give ammunition and basic medicine" is automatically performed when selecting classes of fighters in the planning menu. (This is an alternative solution to fix equipment for CFP mod, as the player is not get ammunition, grenades and medicine.).
  • Added Lock-On fix.
  • Added dynamic change of player detection factor for AI, parameter depends on player's weapon, backpack, movement speed and stances.
  • Added a "Vietnam style" option, the enemy has limited infantry reserves that will come and chase the player.
  • Added a "Extra Size" option, Increases the number of tasks and the size of the operation area.
8 Comments
LordShade  [author] 18 Jul, 2023 @ 4:52am 
When you run a local server, you are both a server and a client, that is, both local and server scripts work on you. When you run a dedicated server, the server is the server, and you are the client, so only local scripts are executed on you, that is, some scripts may be run in the wrong environment (server, client).
DR3i 18 Jul, 2023 @ 3:56am 
what i dont get is that if its running on my home server the support is working without a problem but if its running at the dedicated server its just not working. but thank you for the fast answer, if i stumble across the problem ill tell you
LordShade  [author] 18 Jul, 2023 @ 3:33am 
I have no idea why this is happening, it's not my mission, it's very difficult to understand other people's scripts. I'm not updating the mission right now, maybe this will change in the future and I'll just replace the support call with something else, but it won't be soon.
DR3i 18 Jul, 2023 @ 3:14am 
Hi there, got any idea why the support isnt working if the mission is loaded onto my dedicated server? everthing seems to work out just fine, but if i try to call in air support or the extract helicopter its just doing nothing? Trying to fix that for a while now and hope you got an idea maybe? :D
The Imperialistic sld_delta 13 Dec, 2022 @ 10:24am 
Madrigal is in the base mod, Arcadia in the First Contact expansion.
The Imperialistic sld_delta 13 Dec, 2022 @ 10:16am 
@LordShade:
Thank you for your fast reply. The map is either in the base mod ( https://gtm.steamproxy.vip/workshop/filedetails/?id=769440155 ) or the First Contact expansion mod ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1572627279 ).
LordShade  [author] 12 Dec, 2022 @ 4:57am 
@The Imperialistic sld_delta
Give a link to the mod
The Imperialistic sld_delta 9 Dec, 2022 @ 4:08pm 
Would it be possible to make a DRO (fix) version for the maps Arcadia and Madrigal from OPTRE?
Our group enjoys your other DRO (fix) missions very much and we play at least twice a week on different maps :)