Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Artiklar (56)
Bonus Resource Improvements
Skapad av JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Building Expansion (Light Edition)
Skapad av JNR
This mod makes basic district buildings more interesting by adding a unique twist on how they grant their yield, but without adding new building choices like the "full" District Expansions. Some buildings will give yield based on population, others a perce...
Carbon Recapture Unlocked by Tech
Skapad av JNR
Moves Carbon Recapture to the tech tree and rebalances it. By default, it now provides only 60% of the reduction and no Favor. Unlocking the "Global Warming Mitigation" civic (its original prerequisite) upgrades it to provide the remaining 40% of CO2 reduc...
Castles - Better Forts
Skapad av JNR
Forts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills. Does not require Gathering Storm, but if you have it, the changes extend to the Pā. F...
Cheat Map Editor
Skapad av Zur13
Allows changing terrain type, features, improvements, roads, and resources in-game. Accessible via a new button in the top right corner of the window near the Civilopedia button. Works with GS R&F and vanilla. Sorry I'm not able to answer the questions. I ...
Cheat Menu For Units
Skapad av Zur13
Adds a collapsable UI mini bar with cheat actions for selected unit. Mod allows you to: - Duplicate/create unit (allows to duplicate selected unit or spawn unit of any type, allows to select position by map click) - Add Movement Points (Toggleable automate...
City State Bonuses: Community Update
Skapad av JNR
The Ethiopia Pack DLC has once again changed how city state bonuses work, integrating many ideas from existing mods. This mod brings those changes to all game versions (with the exception of the Diplomatic Quarter, of course). Availabe in all languages (pl...
Deforestation: More Gradual and Severe
Skapad av JNR
Adds more stages of deforestation in order to represent the current level of deforestation better as well as making the effects of the most dramatic deforestation more severe. Higher rewards for re-foresting, higher punishments for massive deforestation. P...
Civ6 Plus: Harmony in Diversity v2.0
Skapad av D
Introduction Harmony in Diversity (HD) is a large-scale mod that made systematic improvements over Civilization VI: Gathering Storm. You would experience a brand new game where civilizations would develop in a more natural and historical way. Our goal is t...
Clean Nuclear Power
Skapad av JNR
Reduces the CO2 emissions of Nuclear Power Plants and uranium-powered units significantly (by a factor of 4). One unit of uranium now produces only 25% as much CO2 as before: 12g / kWh. As Firaxis used numbers as reported by the IPCC in 2014 (median values...
Climate Balance - Complete Pack
Skapad av JNR
Climate Balance is an overhaul mod which tweaks various aspects of the climate system introduced with the Gathering Storm expansion. Climate change is no longer something that happens quickly and goes by without notable damages. Instead, it will take more ...
Culture Bomb for Government Plaza
Skapad av JNR
UPDATE: Compatible with GS (optional) now. LEGACY ONLY: This mod is now fully incorporated into my Urban Complexity - Government Plaza Expansion mod, where support will continue. I will keep this mod here uploaded for those who already started games with i...
Decommission Power Plants
Skapad av JNR
Power Plants running on Coal, Oil, or Uranium can be decommissioned at any time after unlocking the Environmentalim civic. The project cost has been significantly reduced. Rebalanced the role of decommissioning in the Climate Accords. The project no longer...
District Expansion: Aqueduct
Skapad av JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Campus
Skapad av JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Commerce
Skapad av JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Entertainment
Skapad av JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Goverment (Tier 4)
Skapad av JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
District Expansion: Industry
Skapad av JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Military
Skapad av JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Spirituality
Skapad av JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Theater
Skapad av JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Worship
Skapad av JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
District-Themed Recruiting
Skapad av JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Engineers can rush Walls
Skapad av JNR
Military Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This m...
Policy Pack: Future Governments
Skapad av JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Alliances Expanded
Skapad av JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
Flood Barriers Cost Scaling Adjustment
Skapad av JNR
Changes the cost of Flood Barriers so that they no longer scale with the number of tiles threatened by flooding. The cost still scales with the sea level itself. This mod is intended to be used alongside mods which raise the number of floodable tiles which...
Fresh Water Infrastructure
Skapad av JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Green Cities - Districts in Forest
Skapad av JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Hammurabi Tweak for Urban Complexity
Skapad av JNR
Hammurabi's ability no longer grants free buildings but will now always grant an Envoy when building any district for the first time and provide a 25% Production bonus towards level 1 buildings. This change is designed to be used together with Urban Comple...
Happy Districts - Appeal Rebalanced
Skapad av JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Harmony in Diversity: Industries and Corporations
Skapad av D
Welcome to the Brand New "Harmony in Diversity": Industries and Corporations Mode, we have overhaul and redesigned the benefits of Industries, Corporations and Products. Rely on Monopoly++: Tycoons and Investors and Monopoly++: Product and Corporation Adju...
Loyalty from Great Generals
Skapad av JNR
Great Generals give +5 Loyalty per turn to nearby cities. The effect is active in their "aura" (the 2-tile radius around them marked with a white border). Effect does not stack, but one Great General can provide Loyalty to multiple cities at the same time ...
Monopoly++: Product and Corporation Adjustments
Skapad av Leugi
Part of the Monopoly++ Collection. Includes several adjustments to enhance the experience of playing with Monopoly mode, particularly to Products and Corporations. https://i.imgur.com/zpYS77L.png https://i.imgur.com/yqiqL0K.png Product & Corporation adjust...
Monopoly++: Tycoons and Investors
Skapad av Leugi
Part of the Monopoly++ Collection. Adds two new units, Tycoons and Investors, as the units that create Industries and Corporations instead of Builders and Great Merchants. Also provides them with some additional improvements to enhance Trade Routes and Cor...
More Coastal Flooding: 100%
Skapad av JNR
Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 100%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version ALL ELIGIBL...
National Projects: Satellites
Skapad av JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Oasis Caravanserai
Skapad av JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
Open Ranges
Skapad av JNR
Empty grass and plains tiles receive +1 Food if they are adjacent to a Pasture. Empty means no improvements or features (or districts), but roads do not count. Mountains receive the bonus as well if you can work them. Simulates transhumance and a nomadic l...
Prehistoric Hunting - Scout Camps
Skapad av JNR
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps p...
Progressive Power Consumption
Skapad av JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Renewable Energy Complexity
Skapad av JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Rush Housing with Builders
Skapad av JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Sappers (Project 6T)
Skapad av JNR
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked. Ever since Battering Rams upgrade to Siege Towers and Sieg...
Severe Weather: Climate Disasters Tweaked
Skapad av JNR
Tweaks the damage and yield patterns for climate related disasters and makes them more unique. Hurricanes now focus their damage even more on coastal land and are devastating for ships. Tornados damage buildings heavily. Dust storms are bad for civilian an...
Ski Resort Complexity
Skapad av JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Specialist Progression
Skapad av JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Stone rocks!
Skapad av JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Suburban Roads
Skapad av JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Tundra Civilizations Rebalanced
Skapad av JNR
IMPORTANT NOTE: As of April 2021, the Lavra changes of this mod were incorporated into the base game and are no longer part of this mod to avoid double points being granted accidentally. This is mod now tweaks only Canada. Small balance adjustments for Rus...
Unique Building: Dojo (Japan)
Skapad av JNR
A Dojo for Hojo! Let the minds and bodies of your soldiers become one as they cultivate your famous martial arts in these halls. The Dojo is a new unique building for Japan, designed with various bonuses around the core theme of Japan's civ design, and it ...
Unique Improvement: Castrum (Rome)
Skapad av JNR
Adds unique graphics and bonusesfor the Roman Fort, which has been renamed to "Castrum". The graphics include a version with wooden palisades and tents for the classical era and a stone version for the medieval era and beyond. Further, some decorative elem...
Denser Vegetation (Standalone)
Skapad av JNR
Welcome to the Jungle! No more social distancing for trees. Turn your forests into actual forests with dense growth. Also gives forests unique looks based on terrain so you can still identify what's underneath based on the type of forest you see. The chang...
Wetlands
Skapad av JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Workable Mountains for Everyone
Skapad av JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....