Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Deforestation: More Gradual and Severe
   
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20 Sep, 2019 @ 12:21pm
3 Jul, 2020 @ 1:28pm
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Deforestation: More Gradual and Severe

In 2 collections by JNR
JNR's Climate Balance
14 items
JNR's Playlist (Gameplay-only)
116 items
Description
Adds more stages of deforestation in order to represent the current level of deforestation better as well as making the effects of the most dramatic deforestation more severe. Higher rewards for re-foresting, higher punishments for massive deforestation. Previously, the effects would not get any worse once 40% of deforestation were reached. Now they scale up to almost 100% of deforestation.

This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above).

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23 Comments
Hippolyte 11 Jun @ 2:59am 
I don't have access to my computer currently, so I can't test things, but I'm afraid with this mod and NFP deforestation would still progress in reverse, essentially going from +0 to +100% emissions which would be brutal and then decrease gradually.
Hippolyte 11 Jun @ 2:59am 
Thank you for your answer ! I did not quite get everything you meant, but you seem to understand how this works better than I do.

From my experience and the one from other users in the posts linked below, with NFP expansion deforestation kicks in at the max level and then decreases (essentially progresses in reverse). In my game without this mod the deforestation level starts from the very beginning at "Extreme +0%" then when I reach a certain level of deforestation (I tested delaying the chop and it's indeed one given chop that makes it go up one level) it goes to "Extreme +50%" which is the max level in the base game. This means that CO2 émissions are suddenly multiplied by 1.5 which causes mass flooding with several levels of climate change at once.
JNR  [author] 15 May @ 5:47pm 
It doesn't change the basic method, no. I'd have to make a separate mod just to log as various numbers to progress throughout the game to even understand it. But in general, it seems that once certain deforestation levels are reached, a counter goes up every turn and once that counter hits certain levels, the CO2 penalty triggers. But the counter will continuously rise. Maybe it's tuned wrong and the levels are still so close together that stages are skipped sometimes.
Hippolyte 15 May @ 10:37am 
Does this mod fix the bug introduced in the New Frontier pass where deforestation kicks in at the max level directly once it appears ?

See these posts for a description of the bug :
https://forums.civfanatics.com/threads/deforestation-factor-goes-from-0-straight-to-50.658963/
https://gtm.steamproxy.vip/app/289070/discussions/0/3841053719658347556/
https://forums.civfanatics.com/threads/1-0-1-501-deforestation-bug-0-to-50-in-1-turn.659454/
Korian 14 Mar @ 5:52pm 
Last time I've tried, it definitely doesn't
hippofant 14 Mar @ 3:53am 
Does re-foresting help climate change in Civ 6? Does this mod make it do so? So confused.
jkassavetis 25 Sep, 2024 @ 2:57pm 
Does this stop the AI from removing nearly all forests from the game?
Korian 31 May, 2023 @ 5:12pm 
Forget to mention: I haven't removed any tile during thee turns, the map was Pangea on duel size map with the "online" setting as game duration.
Korian 31 May, 2023 @ 5:01pm 
On a solo game where I beat the AI and I am the only one on the map, the deforestation level have risen from "Light" to "Significant" in a matter of a ~10 turns. Meanwhile, I've been replanting approximately 20 tiles.
So there's no other explanation than the deforestation level is actually a joke and doesn't represent anything really, it will progress no matter what you do and even if no player suppress any wood/rainforest/marsh tiles. Quite disappointed with that honestly.
JNR  [author] 30 May, 2023 @ 11:19pm 
I guess I just assumed so when I wrote it, never tested if deforestation factor can be reversed. Shame that it doesn't look so.