RimWorld

RimWorld

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Drugs are not Food (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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24.207 KB
18 Oct, 2021 @ 12:08pm
14 Jun @ 12:21pm
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Drugs are not Food (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
969 items
Description

Update of czpetrs mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1531640632

- Made it more general, now all drugs should have their nutrition and food-preferability removed



[discord.gg]
[github.com]


By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore.

Your chickens will never drink your beer again!


My Rimworld Modlist: https://gtm.steamproxy.vip/profiles/76561198092655235/myworkshopfiles/?appid=294100


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: consumption
41 Comments
Mlie  [author] 23 Jul @ 1:31am 
@JaJe It should since they dont have a nutritional value
JaJe 23 Jul @ 12:25am 
Does this prevent pawn with binging food to randomly eat drugs if out of food?
Mlie  [author] 24 May, 2024 @ 12:00pm 
@Ruby Wyvern See my previous reply about this to Punisher2164 last year.
Purple Nebula 24 May, 2024 @ 11:58am 
I'm getting a soft mod "conflict" with Vanilla Brewing Expanded for multiple items, saying "Nutrition == 0 but preferability is Undefined instead of NeverForNutrition". Is this a fixable error using the aformentioned preferability of "NeverForNutrition"?
Sigfig 8 Oct, 2023 @ 5:50am 
Oh nice. Honestly was considering programming it my self since I couldn't find mods for it, but if it already exists, I'll just use that.
ZX Zero 7 Oct, 2023 @ 8:53pm 
@Sigfig Use this mod AND Animals logic to disable the eat curiosity of animals.
Mlie  [author] 7 Oct, 2023 @ 11:39am 
@Sigfig Then I fail to see why you are reporting to this mod in the first place. Again, the only thing this mod does is to remove the nutrition and food-preferability from all drugs.
This does not block any animal from consuming drugs, it just removes any reason for anyone to consume them for nutrition.
If you are looking for a way to block animals from consume things then this is not the mod for you.
Sigfig 7 Oct, 2023 @ 11:34am 
Luciferium has no nutrition and theirs a variety of old forum posts suggesting its vanilla behavior for animals to eat it. If your only measure to stop animals from eating it is nutrition, when by default it has no nutrition and they still eat it, that's obviously very likely to be the problem.

Not to mention, I have no mods that suggest they do anything to drugs, or animal AI, outside of this one.
Mlie  [author] 7 Oct, 2023 @ 11:20am 
@Sigfig This mod removes nutrition from all drugs, there is no patches for specific drugs. If your dog ate a drug its not related to this mod.
Sigfig 7 Oct, 2023 @ 11:17am 
Dog ate luciferium while this was enabled. Probably should fix that.