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[1.5] A Colonist A Day
   
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Mod, 1.3, 1.5
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9 okt, 2021 @ 15:20
3 jun @ 10:07
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[1.5] A Colonist A Day

I 1 samling av WalkingProblem
Complete WalkingProblem Mods Collection
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Are you sick and tired of having insufficient colonists and having your colony failing?

Fear no more! This is the "A Colonist A Day" mod! That will give you... THATS RIGHT! A COLONIST A DAY!

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MOD FEATURES:
- Spawn a new colonists for your colony every day!
- The daily countdown starts every time you load your game (because I'm lazy to code a "save the time")
- You will be fearless and will go to war with everyone.
- You will have overpopulation (after some time)
- You MAY have trouble feeding your colony
- Your game may start to lag after having too many colonist...
- You may never "game over"...
- You can say thank you now.
- You are welcome.

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SUPPORT ME:

Subscribe to my Youtube channel (so that I can one day earn a living thru youtube and continue to do modding)
https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw

Become my patron on Patreon (so you can have an influence over me and what mod I work on next)
https://www.patreon.com/walkingproblem

Chat with me on Discord
https://discord.gg/AWK5Jxa
Populära diskussioner Visa alla (1)
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3 jun @ 16:20
"A Colonist A Day" finally arrive for Rimworld 1.5!
WalkingProblem
36 kommentarer
yellowdotchuck 4 jun @ 19:24 
@WalkingProblem Sure hope you'd add a max amount of colonists as I think it can help a lot from overpopulation. A great concept.
WalkingProblem  [skapare] 3 jun @ 10:14 
I’m also thinking about relaunch the mod as a new workshop item so that people can actually find it (thinking about it)

I saw some of the comments in the workshop page – I may do some of the ideas/suggestions – but mainly I may also add a mod option to decide how frequently new colonists will join (and perhaps at what time). But this is for the long long future…..
WalkingProblem  [skapare] 3 jun @ 10:14 
After years away from Rimworld modding (and in fact, the Rimworld game itself) – I have decided to restart modding work on Rimworld – with the main objective just to update all my mods to the latest version.

The first to get updated is “A Colonist A Day”.

Its a small C# mod, but a good gateway to guide me back to modding, as I forgotten quite a lot of stuffs. Thankfully, the advent of ChatGPT means I can save a lot of time trawling the internet, forum, discord and google for information and know-how.

AI is also the main reason why I’m back – because its gonna speed up the mod updating vs the entirely blind modding that me and all the OGs used to do.
Joe The Jawliner 20 maj, 2023 @ 3:09 
update
Diamond Appendix 17 mar, 2023 @ 5:03 
nah, Wanderer Joins without your permission
Khanical 14 mar, 2023 @ 15:58 
wanderer joins shows a pop-up you need to accept (i think)
Diamond Appendix 10 dec, 2022 @ 12:45 
what's the difference between this and vanilla making a scenario with a reocurring "wanderer joins" event?
FentanylWallaby 23 okt, 2022 @ 0:09 
UPDATE
FemboyNugget 21 okt, 2022 @ 10:39 
Also it seems that whatever timer you have set keeps going when the game is paused, because I stepped away and when I unpaused I got two new colonists
FemboyNugget 21 okt, 2022 @ 10:35 
1.4? Also, instead of using a timer and custom event.. Why not just call a "Colonist Joins" event every day at a specific time (like 12h), that way it will stay consistent between saves and the player will know exactly when they will get a new colonist