Empyrion - Galactic Survival

Empyrion - Galactic Survival

43 ratings
HF - CSS GENESIS
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
983.298 KB
3 Oct, 2021 @ 9:59am
3 Oct, 2021 @ 11:27am
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HF - CSS GENESIS

Description
-= R1.6.2 =- Unlocks at LvL 20 - CPU Tier 4 - Size Class: 18 CV
- Mid/Late Game - Command Supply Ship (CSS) & Module Carrier
Only works in Vanilla (stock)

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Modules available:
HF - Genesis Module - Large Farm
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HF - CSS Genesis

Helios Foundations provides a growing fleet of vessels and this is the one we often bring in when we wish to establish a more permanent presence in a star system. Capable of carrying two of our Large modules, or four of our smaller modules (yet to be made available to the public). Most commonly this capital ship is what allows us to set down colonist and supply materials needed for establishing a functioning colony.

This ship is designed with Space flight in mind, it does however land and take off on planets if the situation requires it. This all depends on the current weight loaded onto the ship. As the ship is fairly heavily armoured to withstand the elements, it is already quite heavy in and of itself to begin with. So only commit to landings if you are certain that you will be able to take off again.

This ship offers several comfortable crew quarters and R'n'R facilities, along with a mess hall in the upper mid section and a Lounge area in the lower mid section, all accessible via lifts.

The bridge is offset to the right side of the ship and offers a clear view, it does however require the additional "asymmetrical piloting qualification" on top of the regular Piloting License.

The ship offers defensive capabilities and are mainly arrays of Minigun and Rocket turrets, spread across the top of the ship as well as forward and aft sections.

Functions:
- Maximum module sizes: up to 19 x 20 x 9.
- Late Game Module Carrier
- Cargo Transportation.
- Several comfortable crew quarters
- Full range of medical equipment in the Sickbay.
- Common Hygiene facilities.
- Advanced on-board manufacturing.
- Teleporter.

Storage:
2 x 64,000 SU Cargo (Can be reconfigured)
1 x 144,000 SU Cargo (Can be reconfigured)
1 x 320,000 SU Cargo (Can be reconfigured)
1 x 105,125 SU Ammo (Can be reconfigured)

Utility:
Detector
O2 Stations - At multiple locations.
Multiple WiFi
Armour Lockers
Armour Repair
Advanced Constructors (x2, warp drive room)
Food Processors
Fridges
Warpdrive + Pentaxid tank
Shield

Tools:
- none, stock

Defence:
6 x Minigun Turrets
9 x Rocket Turrets


Aside: As much as I wanted this ship to work in Reforged Eden Mod Scenario, it simply won't without a large amount of reshaping and redesigning. Something that will spoil the look of this ship. It is both too heavy and the engines are weaker in Reforged Eden compared to Vanilla. That being said, I am working on a Reforged Eden variant for a Module Carrier as well as an SV carrier. So stay tuned for that when it shows up.
18 Comments
starr274 13 Jan, 2024 @ 6:54pm 
I love your interior work on these builds and hope you have time again the future for more modules and craft, thank you for what you've uploaded so far.
Sentient_Worm 13 Oct, 2021 @ 6:32pm 
Thank you. I was able to get it to operate in .9g empty with original armor layout and if I tried I could make it usable for maybe 2g but that would require me to make some modifications to the actual hull layout.
Kithid  [author] 13 Oct, 2021 @ 6:05pm 
continues... Again, thank you for the feedback, I appreciate you taking the time to check this build out. Personally, I was inspired to build something new and with RE in mind all the way through instead. That said, if YOU can make it work, feel free to publish it as your own creation as long as you give the lineage some credit, ;)
Kithid  [author] 13 Oct, 2021 @ 6:05pm 
@Leto II (Sentient_Worm) - First of all, thank you. Secondly, I've also tried to give it a go adapting it for RE, but I kind of gave up as the modifications would be too great and thus make the design I was going for at the time, well obsolete. When I designed it I didn't think I wanted to play Reforged Eden again at all. So built it only with Vanilla in mind and as a design project more than a super functional build. But then the Anville (XBC) Reforged Eden server sucked me back in. As a result I've actually got an entierly new ship/module carrier in the works for RE alone as a replacement. It will be able to carry 4x modules instead of the 2x here and have internal hangar capacity. More thrusters and heavy armor only where it counts.
Sentient_Worm 13 Oct, 2021 @ 4:49pm 
@Kithid
I'm taking a look at the Genesis to see if I can make it viable for RE. First thing I noticed was the placement of the fuel tanks. Thats one giant bomb waiting to blow up if anything penetrates into that section. I suggest spacing them out or installing them in small rooms inside the ship. Same with the oxygen tanks. Things chain very easily in RE might also be the case in vanilla not sure there.
Second The armor is whats making it an ungodly mess stat wise. Downgrading the hardened to normal and combat to plastic was enough to bring its maneuverability up a to semi usable without any changes to the ascetic. Side note: The design is nice.

Kithid  [author] 6 Oct, 2021 @ 9:04am 
- jrandall: Appreciate it J, thank you for taking a look. :)
jrandall 6 Oct, 2021 @ 8:59am 
Very cool ship and loads of function and detail! Awesome work!
Kithid  [author] 6 Oct, 2021 @ 7:59am 
- filbertfarmer: Do you also want to take a look at the farming module? ;) It's coming next... like today (6th October)
- Ripley: Thank you kindly good sir.
filbertfarmer 5 Oct, 2021 @ 3:53pm 
Oh I took the time to look alright :) I've been waiting for this build since you posted the first WIP pics way back during the modular CV challenge. The detailing on this build is amazing as always!
Ripley 5 Oct, 2021 @ 8:35am 
Nice one Kithid!