Garry's Mod

Garry's Mod

454 ratings
[ArcCW] BlackMod
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Weapon
Addon Tags: Movie, Roleplay, Realism
File Size
Posted
Updated
907.459 MB
17 Sep, 2021 @ 8:03pm
5 Aug @ 3:46pm
50 Change Notes ( view )

Subscribe to download
[ArcCW] BlackMod

Description
You may not reupload or compress this addon under any circumstances without my explicit consent. Thank you.
You may not reupload or compress this addon under any circumstances without my explicit consent. Thank you.
You may not reupload or compress this addon under any circumstances without my explicit consent. Thank you.

Welcome to the underground market, kiddo! We got whatever ya little heart wants; Outlawed booze, private info 'bout ya ex, gamblin' outta Vegas wherever ya wanna, money launderin' experts, fencers (not the sword kind), counterfeit goods from the Middle East, exotic animal pelts, hell I can even help ya with tax evasion. You name it, I got the contacts.
Oh? You wanna kit out your guns with something... extra? Hmm... ...yeah, yeah-I've got just the guy for that, gimme juuusst a sec'n...

Welcome to BlackMod, an expansive and ever-growing ArcCW modpack that includes several illegal and hard-to-acquire weapons and a large collection of attachments.

Please post all bug reports and suggestions in the appropriate discussions, thank you.


Weapon Credits:

SSK .950 JDJ:
RedRogueXIII: Model, UV-Mapping, Baking
TheAnimatedFlame: Animating
Killer_Exe_01: Sounds
Rafaël De Jongh: Textures, Shaders, Compile
4Echo: Textures, Shaders
xplor3r: Worldmodel

M1918 Tankgewehr:
BlackMill Games/M2H: Materials, Models
New World Interactive: Animations
Fulandre: Animation Editing
The Master MLG: Original Lua, QC, Sounds, Shaders (Original TFA Weapon)
VinierAardvark1: Further model edits

Wz. 35:
CI Games: Model, Textures
Moon.: Porting to Garry's Mod
"Various artists": Sounds
Blast da' Lizard: (Original LUA) TFA Version, Texture Edit, Rigging, Compile, Animations
VinierAardvark1: Further model edits


Boys Anti-Tank Rifle Mk.I:
halfportaldeadfortress3: Anims.
AlbanyKnight: Rig and porting.
Periscope Games: Materials, Models.
The Master MLG: Lua, QC, Shader Set, Sounds (Original TFA Weapon)
Höllenkatze: Lua Help.

Fedorov Avtomat:
Sledgehammer Studios: Materials/Models
Dr. Oktoberfest: Anims
New World Interactive: Sounds
Stalol: Sounds
Moon: Asset Provider
The Master MLG: Lua, QC, Attachments, Shader Set (Original TFA Weapon)
Versus: Addon Icon.
Shadow_RUN: VMT code

S&W Model 500:
Model: Krycek
Reload Animations, Textures: Soldier11
Sounds: Strelok & MSKyuuni & Zira
Spinning and other animations/Insurgency Addon: Cele


Carcano 1891:
Romanesku: Materials, Models
lol123: Anims
The Master MLG: Lua, QC, Sounds, Shader Set, Porter. (Original TFA Weapon)

PGM Hecate II:
SGM ツ: Original TFA Weapon
Warface: Reload Animation, Some Sounds(?)
(That's all I know about this one, chief)
VinierAardvark1: Further model edits
TheOnly8Z: Guiding my dumbass
Matsilagi: Fixing the model's shell ejecting

IZh-43 Sawn-Off:
Born To Kill Vietnam Team: Models, Textures, Sounds, and Animations.
The Master MLG: Lua and QC. (Original TFA Weapon)


Beretta Mx4 Storm:
Ubisoft, Tripwire Interactive: Original assets
Monorchid Guy: Ported model, full set of animations
TFA: Killing Floor 2 sound dump
Shadow_RUN: Materializing method
VALVe: New reload sounds

Browning Pump Model 27:

VG 1-5:


Other requirements are not needed if you have absolutely no intent on using the attachments.
Only true requirement is the ArcCW Base itself, for obvious reasons.
Popular Discussions View All (2)
69
9 Mar @ 10:01am
Suggestions Box
VinierAardvark1
67
24 Sep, 2024 @ 4:47pm
PINNED: Bug Reports
VinierAardvark1
295 Comments
VinierAardvark1  [author] 22 Sep @ 11:36am 
Yeah, I've heard a lot of audio problems pop up from using the x86 branch lately.
No idea why...
Ligma 21 Sep @ 10:08pm 
nevermind, i've found this seems to be an issue with the 64 bit branch of gmod itself. still, i'll leave it up in case anyone happens to be having the same problem
Ligma 20 Sep @ 4:43pm 
hey, i've been having a weird issue, the gun sounds except for firing sounds don't play for whatever reason, the only guns where this doesn't happen being the Mx4 and the SSK .950. i can play them from the sounds spawn menu, so they're not missing, but they don't play when using the guns... i've got all the required mods except bio-annihilation, which i can see is only needed for a certain ammo type, but the problem persists when loading without any other addons, and after reinstalling it. do you have any idea what could be causing this, or if it's a bug?
Lobster Dado 8 Aug @ 8:01pm 
don't get down on yourself, this mod is awesome and you're doing a great job, we love it
Pure 6 Aug @ 12:35pm 
Oh, nice.
Hope you hold up well in the meanwhile.
VinierAardvark1  [author] 6 Aug @ 11:49am 
Most likely not, unfortunately. I haven't had the motivation to work on this for quite a while now, namely because I rarely use ArcCW anymore.
I do want to fix up and finish the last 2 planned guns before I can say the project is truly discontinued, though.
Valerii-Albertovich 6 Aug @ 11:13am 
Thanks,may i please ask you another question? Is there any chance you could continue working on this addon in the future?
VinierAardvark1  [author] 6 Aug @ 10:02am 
The Standard Anti-Tank Rounds were a temporary, really crappy workaround until I could get the included weapons to interact with Gredwitch's armor system properly.
If you're looking for an ammo attachment that can deal with tanks on non-BlackMod snipers, use Raufoss Ammo.
Valerii-Albertovich 5 Aug @ 10:32pm 
Why did you delete anti tank rounds?will they come back please?
VinierAardvark1  [author] 29 Jun @ 1:06pm 
An old show called Henry 8.0.