RimWorld

RimWorld

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[Facial Animation] Xenohumans Expanded [Discontinued]
   
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Mod, 1.3
File Size
Posted
Updated
1.901 MB
14 Sep, 2021 @ 2:47am
18 Sep, 2021 @ 3:45pm
2 Change Notes ( view )

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[Facial Animation] Xenohumans Expanded [Discontinued]

Description
[Facial Animation] Xenohumans Expanded
is one in a series of patches aimed at adding Facial Animation support to several low impact Humanoid Alien Races.
All code was pulled from various other patches including the source mod.

Each patch was made to keep the original race's look and identity intact, but also within the style and resolution of Facial Animation.
Slight edits were made when needed. I am not an artist; I just edit what is there.

FEATURES
Five unique race variation of the default human each with their own pros and cons. Two unique head styles six in total.

Races:
  • Low-Gravver
  • Gravity Dwarf
  • Glitterworlder
  • Radworlder
  • Vatdrone

FAQ
Q: Is the Compatible with modded children ?
A: It's totally possible. Update yo' mods!

Q: Is this mod complete?
A: Uhhhh... Maybe.

Q: Save game compatible?
A: I think so.

Q: Is this CE compatible?
A: What's that?

Q. Can you make a patch for XXXXX race?
A. Facial Animation patches are actually a great entry level to getting into Rimworld Modding. Most of it is just replacing a Defnames, you really don't have to know anything about coding just a little intuition. Vanilla Sky made a tutorial I believe which you can find on their patches.
Not to sound like one of those other modders, but modding takes time and energy not just to make but to maintain. Hell, maintaining sometimes is more work than making the mod itself. I mod for fun so unless it's something I'm actively using chances are I'm not going to patch it. On top of that I'm a stickler for a level of quality I can't achieve.

COMPATIBILTY
Should be compatible with anything Facial Animations is, although you might have some clipping with the ears.

TO-DO
Was thinking about custom heads for the rest but I'm undecided.

SUPPORT
Q: Do you plan to stick around this time?
A: No. I come and go in games and I just don't have the mental faculty currently, brain tumor, to actually keep up with mods while I'm not actively playing the game. For anyone wanting to take over feel free, my "code" is free ot copy and use.

LANGUAGES
English (American)

CREDITS
Facial Animations - Nals
Xenohumans Expanded - ILuvSilicon & SirLalaPyron
Patches - VanillaSky, Daemon976, Roboslob
Time - Hohen

OTHER STUFF
Workshop
Github[github.com]

Thanks, Enjoy.
[ko-fi.com]