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If any of the params or config are modified it is treated as a new item because using descriptors match with true on for exact match in public build. The mismatch of stored table to what is being worn currently wakes the script up.
Also... how did I only receive the notification for this now?
Yeah that mod basically takes a predefined list of items and is like
Okay you are an avali, oh? you put on this item? yeah I'm replacing that with this one instead.
Armor Adapt changes images so you don't need new items.
but thank you for answering Zancuno
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1394999146
Reminder that this mod cannot generate images with code, someone has to make the images. The base compatibility is mostly for allowing this system to be set up so artists can fill in the gaps,
Funny thing about the avali. They were the very first I reached out to when I first made this mod. They said no to putting the basic compatibility inside their mod because they were afraid it would mean the userbase would demand them to make art for all vanilla outfits. Funny thing, Skittles already has made the artwork a long time ago but they did not accept the compromise.
Anyone is free to make a compatibility mod though. Triage is scared of doing it themselves out of fear but that wouldn't stop others.
I just dug into that. I found why. Nano field is a set of armors that are being modified almost every frame.
Armor Adapt thinks every time the images change that it is a new item and it turns on. Will have to code an exception to exclude these armors from being run through. Very specific bug lol
Essentially, I need to add a kill switch to Armor Adapt if you are using nano field.