Arma 3
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HR Garage
   
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Data Type: Mod
Mod Type: Mechanics
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554.899 KB
12 sep 2021 om 7:00
23 okt 2022 om 10:43
8 wijzigingsnotities (weergeven)

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HR Garage

Omschrijving
A multiplayer mod that gives access to the Garage system as seen in A3 Antistasi.
The mod also includes the logistics system allowing the loading of creates, static weapons and select vehicles from compatible mods.

To use the garage:
a) From 3DEN
Place down a `Add garage access` module and synch it to all the objects that will serve as your acces points
Place down a `Add vehicle to garage` module and synch it to all vehicles you want to add to the garage
b) From Zeus:
Place down a object you want as a access point and add the `Add garage access` module to it
Place down a vehicle you want garaged and add the `Add vehicle to garage` module on it

Want to customize the garage, you can do so just follow the instructions on this wiki page HR Garage configuration[github.com]

Compatible mods for logistics:
- RHS
- 3CB BAF & Factions
- VN

Bugs? throw up an issue on github so i can fix them :)
You can also contribute if youd like
Github[github.com]

Want to help me develop, donate some coffe money to fuel me ;)
Ko-fi[ko-fi.com]

official DLCs are also compatible
35 opmerkingen
godgutten 4 aug om 13:45 
Is there a way that we can say put in one Mrap into the garage via eden, And then we can take out unlimited MRAPs.

Cuz now we need to spawn multiple of the same type on our training server and its just a mess
Sugar Man ♠ 8 jun om 23:53 
I'm also having same Issue with @Oi_ozzy couldn't find the solution on Github. Can't garage helicopters using the module on editor, but later on I can manually add them into garage when the game starts with the init.sqf + HRConfig.inc ->
HR_Garage_Cnd_canAccessAir = {
true
};
Oi_ozzy 28 jan om 5:07 
how do enable "air vehicles" garaging in areas outside of airbases?
h 24 dec 2023 om 10:14 
а можно как то сделать этот гараж для разных сторон? Т.е за blufor и opfor были разные гаражи.
IgnorantSole92  [auteur] 24 nov 2022 om 7:14 
its already integrated into antistasi community version, for any version not based on the community version it should have no conflicts.

Unfortnualt i havent had time to update the github wiki, but everything is done through modules now, besides the config which can be run from initServer.sqf placed in the root of the mission, simply place a garage access point module and sync it to the object you want to use for the garage (you can have multiple), there are also mudules to use in zues if you need it
Maple Leaf 24 nov 2022 om 5:04 
I want to add this mod to the liberation map but have a few questions
Won't this mod interact with Antistasi?
Because my server map will also put the Antistasi map
I am afraid that there will be bugs in the player's playing process,
I saw that Github said that it can be put into the task directory for use, but I have been unsuccessful for a long time, maybe I didn't get it right
IgnorantSole92  [auteur] 23 okt 2022 om 10:43 
thank you for the report, problem identified and resolved
halipatsui 23 okt 2022 om 8:36 
I submitted the bug report with prt files, hope it helps!
IgnorantSole92  [auteur] 22 okt 2022 om 4:17 
as a temporary fix for infinite loading screen you can add this to the init field of the node

`
[] spawn {
While {true} do {
sleep 3;
'HR_Garage' call BIS_fnc_endLoadingScreen;
};
};
`
halipatsui 21 okt 2022 om 10:58 
I can probably at end of week