From The Depths

From The Depths

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WH40K Sentinel
   
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Blueprints: #blueprint, AI, Laser, Small, Starter
Tags: land
File Size
Posted
Updated
48.148 KB
29 Aug, 2021 @ 2:53pm
5 Oct, 2022 @ 3:13am
3 Change Notes ( view )

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WH40K Sentinel

In 1 collection by McTec Ind.
WH40K Builds
28 items
Description
A fast scout walker used by the Imperial Guard. It is only lightly armoured and as such will only be able to deal with light enemy targets.

Weapons & Systems:
-------------------------------
1x Lascannon.

Cost approx 11k RP.

-Have fun.
15 Comments
McTec Ind.  [author] 14 Sep, 2021 @ 10:14am 
Naw. I'm fine mate. I'll wait to see what you'll make in the end. Keeps the suspension up.^^
It's only game. 14 Sep, 2021 @ 10:12am 
If you come to the discord and volunteer to devtest, you could use the clampy feet and make it walk actually. Wanna do that ?
McTec Ind.  [author] 1 Sep, 2021 @ 10:13am 
* I can't
McTec Ind.  [author] 1 Sep, 2021 @ 10:12am 
Yep. It can walk on water because it technically is a hovercraft with mimic legs. While I can adequately build functional mechs in Space Engineers, it can't built them as easily in FtD (especially not in such a small scale), seeing that I can't just use overriden gyroscopes to balance the frame. Which means I would have needed to add counter acting thrusters anyway... so I might just go the whole way, add thrusters and be done with it. As for the running in circles part... yeah. I'll have to see what I can do with the AI (probably needs a few more cards an a breadboard... which means even less space to work with). Sorry about that. :(
Rockboi 1 Sep, 2021 @ 9:36am 
so i tried this in designer and it just ran in circles. somehow when i spawned it in it was in the water and started walking on water
Rockboi 31 Aug, 2021 @ 8:03am 
Nice
Slim Pickens 31 Aug, 2021 @ 12:59am 
Meanwhile a "little" teaser of what I'm currently working on, if you would be interested in seeing it: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2589457971
McTec Ind.  [author] 30 Aug, 2021 @ 10:20am 
There already are sticky feet in the game. However, seeing how the collision avoidance AI likes to smash into vehicles regardless of whatever settings you have in place. I won't be relying on something so... unreliable. Especially not when trying to build fairly small. I mean mechs would be gigantic just to make them work somehow. Though I could see if I can make a quadruped mech. I do have a spider mech frame, but that one also only works with hidden thrusters due to how friction works (too much fiddling about to get it to work in FtD) in this game. In short: I'll have to see how resistant I am to frustration and if my rig can take the abuse. :)
It's only game. 30 Aug, 2021 @ 10:06am 
there's sticky feet being added to the game. maybe you could make this walk for real.
McTec Ind.  [author] 30 Aug, 2021 @ 6:25am 
You too.^^