NIMBY Rails

NIMBY Rails

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European Road Pack [Track]
   
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CONSTRUCTION: Tracks
File Size
Posted
Updated
55.241 KB
21 Aug, 2021 @ 1:48pm
17 Aug, 2022 @ 3:31am
3 Change Notes ( view )

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European Road Pack [Track]

In 1 collection by muxi
The_Nordic
27 items
Description
All kinds of European roads for your needs. (City, Country, Highway) [Track Mod]
Of course, they don't collide with roads.
Blueprint is colored green, to know if your blueprint are tracks or roads. (I took the green from the "Europe Roads" Sign)

Graphics maybe updated in the future for some roads.


Roads:

City Road Slow
Max Speed: 30 km/h
Ground Cost per km: $50.000
Viaduct Cost per km: $200.000
Tunnel Cost per km: $400.000

City Road
Max Speed: 50 km/h
Ground Cost per km: $62.500
Viaduct Cost per km: $250.000
Tunnel Cost per km: $500.000

City Road Fast
Max Speed: 70 km/h
Ground Cost per km: $75.000
Viaduct Cost per km: $300.000
Tunnel Cost per km: $600.000

Country Road
Max Speed: 100 km/h
Ground Cost per km: $100.000
Viaduct Cost per km: $400.000
Tunnel Cost per km: $800.000

European Highway
Max Speed: 130 km/h
Ground Cost per km: $125.000
Viaduct Cost per km: $500.000
Tunnel Cost per km: $1.000.000

German Autobahn
Max Speed: 250 km/h
Ground Cost per km: $250.000
Viaduct Cost per km: $1.000.000
Tunnel Cost per km: $2.000.000


I know, the purpose of Nimby Rails is rails, but some stations are way outside the villages and do not have that real life coverage. So this mod gives you the ability to connect your stations with bus lines or just built feeder bus lines for your cities, especially if they don't have trams in the real world.

Enjoy!
15 Comments
muxi  [author] 18 Aug, 2023 @ 10:08am 
you have to fix every junction manually, sometimes converting to point mode helps, at other times you have to redo the junction completely
Class 455/8 16 Aug, 2023 @ 2:39pm 
oh alright my bad how do i fix this then
muxi  [author] 15 Aug, 2023 @ 7:16am 
this is with every pre 1.9 savegame and also with the standard tracks from the game, that's not a mod issue
Class 455/8 14 Aug, 2023 @ 1:45pm 
huh maybe its just the 1.9 update well its just i went on a save which was entirally this and every single junction was broken, i can send a screenshot if you want
muxi  [author] 26 Jul, 2023 @ 2:26pm 
What do you mean with broken? In my savegame the mod is working fine. Some junctions broke due to the 1.9 update, but this has nothing to do with the mod itself, but with the way, how nodes are working.
Class 455/8 25 Jul, 2023 @ 7:34am 
all junctions have broken on this do you plan on fixing it
muxi  [author] 17 Aug, 2022 @ 3:33am 
Finally got the time to fix it. :) Thx for telling me. @sascha.pascal
sascha.pascal 9 Mar, 2022 @ 5:24pm 
@Muxi I have found out how you can prevent the road layout going over the tracks of tram track mods: In the built version you should ONLY define the "base" of the road, NOT all three layers. Then the road is only pasted in the lowest layer (base) and the rails of your and other track mods go just over them! Meanwhile the road still looks like a road and works like a road.

My solution was:

base=textures/base.png
sleepers=@stock/common/empty.png
rails=@stock/common/empty.png

for all the built ones and

base=textures/base_bp.png
sleepers=textures/base_bp.png
rails=@stock/common/empty.png

for the blueprints...
muxi  [author] 10 Oct, 2021 @ 7:52am 
I messed around with sidelines, it gets a bit ugly, when it gets to junctions, but I try to do a workaround.
sascha.pascal 9 Oct, 2021 @ 12:25am 
Also, one succession for users: When you want to parent-attach these roads, the best value for the distance is 3.75 m apart. Not the normal 5m, that produces a gap. And yes, on main roads you will want to use two road "tracks", so that the busses can pass each other ;)