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Windchime's Animal Adjustments
   
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Mod, 1.3
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4 sierpnia 2021 o 19:19
18 sierpnia 2021 o 9:53
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Windchime's Animal Adjustments

Opis
This mod is series of small changes to various vanilla animals and how they function. Most of these are trainability edits, with a couple of production-based changes. The full extent of the changes are as follows:

-Arctic foxes, fennec foxes, red foxes, monkeys, and wargs have had their trainability boosted from "Intermediate" to "Advanced."
-Lynxes have had their trainability boosted from "None" to "Advanced."
-Donkeys, horses, and wild boars have had their trainability boosted from "None" to "Advanced," and no longer need a pen to keep from roaming.
-Alphabeavers, cobras, and raccoons have had their trainability boosted from "None" to "Intermediate"
-Female muffalo are milkable
-Hares and snowhares can be sheared for hare wool and snowhare wool, respectively. They yield only a small amount of it, but do so slightly more often than sheep wool. Both are good for their cold insulation, with snowhare wool slightly more so.

Compatible With:
No Useless Animals
Komentarzy: 23
velascoje 31 grudnia 2022 o 8:30 
I really hope so, I love all the tweaks!
Ralathar44 2 listopada 2022 o 18:54 
any plans for 1.4 update?
bidiguilo 29 września 2021 o 18:38 
compatible with Animal Patches mod?
Windchime  [autor] 18 sierpnia 2021 o 9:55 
Got a quick update and news for you all.

First, lynxes have been added to the trainability edits, going from None to Advanced.

Second, there is now a separate version of Animal Adjustments that allows you to turn off (or turn down, for the animals that have gone up more than one notch on the trainability scale) the various changes. It was built using XML Extensions, so I've released it as a separate version to keep from accidentally breaking anyone's save file. Both versions will keep being updated with any new changes.
Stardust 🌠 15 sierpnia 2021 o 12:12 
Finally! Foxes can Haul!
Chowder 11 sierpnia 2021 o 14:46 
Wow, these tweaks are no-brainers! Love the change to horses and mules.
Windchime  [autor] 11 sierpnia 2021 o 12:56 
@Xurker Yes, you'll have to change it again if the mod updates. There's not really a way to preserve changes like that, unfortunately.
Xurker 11 sierpnia 2021 o 11:35 
awesome, thank you for the help! would i have to do it again if the file changes because of an update or something of the sort? no biggie if so as its literally just 1 word, but im curious about if thats the case or not
Windchime  [autor] 11 sierpnia 2021 o 10:34 
@Xurker Unfortunately, settings like that are harder to implement than a lot of other features. I do want to have a version where players can pick and choose their preferred adjustments, but I can't say when that will be available.

But, yes, you can absolutely change the boars yourself if you'd like! In the Patches folder of the mod, you're looking for Patches_Animal_Trainability.xml and this bit of code:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="WildBoar"]/race/trainability</xpath>
<value>
<trainability>Advanced</trainability>
</value>
</Operation>

Changing them to intermediate intelligence just requires swapping the Advanced in there to Intermediate.
Xurker 9 sierpnia 2021 o 11:15 
awesome, this is a great mod! I wonder how difficult it would be to have a settings page where you can choose which changes you want or not, as personally I feel boars having hauling capabilities makes them too good due to their ease of acquiring and maintaining (not to mention they breed pretty quickly and give a lot of meat), id like to make them have intermediate intelligence for example, if making mod settings is too bothersome is there a way i could change this myself through XML editing?