RimWorld

RimWorld

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Scaria Contamination
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Mod, 1.3, 1.4, 1.5, 1.6
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190.658 KB
24 Jul, 2021 @ 1:44pm
20 Jul @ 1:24pm
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Scaria Contamination

Description
Scaria Contamination

Do you think Manhunters Pack is too easy to overcome? This mod adds a chance for Scaria to be spread after the fatal bite of a contaminated creature, the unfortunate target will then go into a Berserk mental state.

The chance of being contaminated after a bite is by default 25%, this parameter can be adjusted in the mod settings.

Disclaimer
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.


Thanks
Ludeon for the Game.
Taggerung for the 1.5 update.


[github.com]


63 Comments
ConorPen 25 Aug @ 12:15pm 
Did you lower the chances for manhunter packs? I havent seen any since I installed this
Church.exe 8 Aug @ 9:54am 
fwiw I would be in favour of adding a module onto this to use the vanilla system but allow the settings to be configured. (for instance, making a higher % chance to infect, reducing the time before the infection takes hold, etc.) I think that'd allow a healthier middleground where Scaria is still a much larger threat than in the game vanilla, but not so big of a threat to let a single rabid dog get a few lucky bites and kill your entire colony over one afternoon.

It's definitely personal preference but I think just giving people the option to make the vanilla system more aggressive opens up a good middle ground. (for instance maybe it doesn't apply INSTANTLY, but it only takes like 3 hours for it to take hold. That'd still make the bites incredibly dangerous and top priority to deal with without letting one rabid dog destroy an entire colony with what is essentially a melee berserk psycast.)
kingrevolucion12 2 Aug @ 7:54pm 
Something I've noticed for which I will return to 1.5 with the pain of my soul is that the infected of scaria, whether they are wild men or certain xenotypes that I have of fungi, when they are on the map they do not move, they almost do not go out to look for the uninfected even if they are close, they are very lethargic and do not attack the shambler, in 1.5 even the shambler were infected by scaria they faced them, now my infected let themselves be killed by the shambler, I do not understand why these infected are not in constant movement because they do not seek to destroy walls, because they do not look for food, because they do not seek to finish off my settlers
Taggerung  [author] 23 Jul @ 3:26pm 
It's done in a slightly different way. Rather than getting an infected wound which you can tend which can give you Scaria it just gives you scaria. It's a lot more brutal. It also lets you choose the percentage chance of this happening.

The practical answer is not much but it can snowball a lot quicker, usually you're not going to get basegame scaria _in_ combat. This will drive people berserk in the middle of combat. Better for some kinds of zombie playthrough for example. Potentially it might be worth adding a way to tweak that basegame percentage but if everyone is just happy with the basegame setup there won't be much point. Imo we're in a wait and see situation. It might be that we don't need to update to 1.7. But lets see what the community does with it all.
Rex705 20 Jul @ 4:31pm 
So what is new and different in this mod now that it is base game?
riiswa  [author] 20 Jul @ 1:06pm 
Thank you for the update @Taggerung
Taggerung  [author] 20 Jul @ 12:08pm 
1.6 update live on Github. Steam only lets riiswa actually push the update to steam so for now you can grab from Steam
kingrevolucion12 15 Jul @ 4:19pm 
En la 1.6 infectados por scaria se atacan entre si, la idea es q entre ellos no se determinen y ataquen a los sanos, te necesitamos, necesitamos tu actualizacion
nikkipuppy10 15 Jul @ 2:12pm 
pretty sure all the 07s is because scaria infections are base game now. Congrats? Honestly idk if a modders dream is for their mod to become base game, or smth else entirely
VelxraTV 30 Jun @ 3:08pm 
need that sweet 1.6 soon