Left 4 Dead 2

Left 4 Dead 2

53 ratings
True Weapon RNG
   
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Game Content: Scripts
File Size
Posted
Updated
1.273 MB
11 Jul, 2021 @ 3:48pm
11 Jul, 2021 @ 8:18pm
4 Change Notes ( view )

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True Weapon RNG

Description
Since I am still being hounded about this mod. Stop. It's abandoned. It hasn't been updated in over 5 years. I have no interest in returning to it or attempting to do better with it. Ask one of the more active vscripters or just switch to the better sourcemod versions like me and many others did half a decade ago. It only remains up for archival purposes and the people that somehow still like to use this mod, even with it's issues. Now that this is out of the way, enjoy the regular description below.

A set of simple v-scripts for Co-op, Realism, Survival, Versus and Scavenge that use random number generation to randomize weapons spawns, including static spawns such as The Passing's guaranteed chapter 3 M-16 and Dark Carnival's guaranteed chapter 1 Hunting Rifle.

Compatible with other v-scripts like the Admin System, as long as they don't edit the gamemode.nut files.

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Features :

- Keeps vanilla styled balance in tact, Tier 2 weapons will not spawn in the new Tier 1 pool.

- Tier 1 spawns randomize between 6 different weapons, including the magnum.

- Tier 2 spawns randomize between 16 different weapons including tier 1 and the magnum.

- Heavy weapon spawns randomize between 3 different weapons.

- Unless specified like the optional's below, no more static map set weapon spawns.

- Optional randomization for grenade spawns.

- Optional randomization for melee / pistol spawns.

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Known issues :

- Spawns are no longer guranteed, you can get the short end of the stick and be stuck with pistols / tier 1, or drown in an abundence of tier 2.

- Randomized static spawns attached to an object like the gun locker, gun shop, will fall down and no longer be attached.

- Pistols , Grenades , and Melee are disabled by default because they are known to cause floating weapons, invalid spawns that cause a glitched gas can you cannot interact with, hunter arms, or could leave you starting a chapter with nothing but a single pistol and a medkit. Again, these are disabled by default and optional.

- Weapons may spawn with no reserve ammo.

- If you see this as a plus or a minus, it's up to you. Gun shop no longer contains every weapon, looks raided.

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How to enable optional :

- Un-comment the lines. ( This means remove // from in front of the risky weapons you would like to enable. )

- If you do not know how to decompile and recompile a vpk, I have a short guide here : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2248859975

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Must be ran on a local / private / custom server to function. If friends are having issues joining you, type the following in your console.

sv_consistency 0
sv_pure 0

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Anyone is free to add this to their own mutations or game modes, would just appreciate a credit. ¯\_(ツ)_/¯
53 Comments
Loser  [author] 18 May @ 4:50am 
Thanks for the most hilariously idiotic commentary I've seen in a long while. I'm sorry you didn't have the 2 brain cells required to read any comments, including the one right below yours which straight up tells you it's old, and there are better options.

Have fun gagging your dogshit.
Guns float above tables when I use this. Id rather gag down a hot hunk of dogshit than use this mod again.
Loser  [author] 26 Jun, 2024 @ 5:53pm 
I wish I could, but this mod is many years old and there are far better alternatives. Try out sourcemod and you can use any of these 3 variations.

https://forums.alliedmods.net/showthread.php?p=2008482
https://forums.alliedmods.net/showthread.php?p=2008483
https://forums.alliedmods.net/showthread.php?p=2009073
Kaiser Adradum 26 Jun, 2024 @ 12:02pm 
Weapons spawn with no reserve ammo.:c
Kaiser Adradum 26 Jun, 2024 @ 11:50am 
please fix it
K 30 Jul, 2023 @ 5:03pm 
ty
Loser  [author] 29 Jul, 2023 @ 9:49pm 
If you play the listed game modes, yes.
K 29 Jul, 2023 @ 7:34pm 
Sorry if this is a dumb question, does this also work for custom campaigns?
Loser  [author] 20 Mar, 2023 @ 1:03pm 
Replacing spawns with scripts has always been buggy so I'm not entirely sure there is a way to fix it without resorting to source mod. I actually quit using this myself long ago due to the limitations and moved to manually placing items with this plugin. https://forums.alliedmods.net/showthread.php?p=2008483
hadroun 20 Mar, 2023 @ 12:31pm 
but there is one weird thing when you go in safehouse a you load into another chapter it spawns the meds twice soo u got 8 pills