XCOM 2
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[WoTC]Destiny Stasis mod
   
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6.737 MB
9 Jul, 2021 @ 8:04am
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[WoTC]Destiny Stasis mod

Description
※ Allows your Psionic Soldier to freely switch between Stasis and Frozen if thay can cast Stasis on an ally.

(USELESS) LORE QUOTES

I truly value you. To the [_____], you are a means to an end. To me, you are majestic. Majestic. You are full of the only thing worth anything at all.

I am, by the only standard that matters or will ever matter, the winning team. Existence is a test that most will fail. Would you not count yourself among the victorious few?

Don't hurry to deliver your answer. I'll come over and hear it myself.
- ???? (Unidentified 'non-elder-based' psionic signal)

"You MUST NOT focus on what it says. It is not a gift, and there are many reason why Templars do not use their powers. even if Your agents can use them if needed, but even with that, it is just an overly dangerous tool. " - by Geist, leader of the Templars

INFO
In Destiny, stasis is a power bestowed by Darkness and can freeze enemies. So wouldn't it be possible to borrow its power from the year 2035, when the Elder ruled the Earth? A few of your psi operators have heard its call, and embraced the darkness, allowing you to use a much more powerful 'stasis'. All that remains is your choice.

This mod gives your psionic soldier to change stasis and frozen states There are many different ways to use it.

You can simply use it like a wide-area psionic-frozen bomb, or negate the Priest's Sustain, which guarantees reverse causality survival. You can Also even combine dangerous enemies like alien rulers with frozen bombs to keep them in stasis.

● Stasis Shield is renamed 'Clarity Control'. Apart from being able to use stasis on allies, the Add following skills
ㄴWinnower: "Converts units that are in stasis state within the Line of Sight to a frozen."
ㄴSalvation: "Converts units that are in frozen within the Line of Sight to a stasis state."


Caution
● Can not able to be added mid game. I recommend that enable this mod for your new game.
● This mod will be updated if Bungie reveals a new Darkness subclass.
21 Comments
TeK DeLorean 16 Aug @ 3:49am 
I love this so much. Awesome work!
Squiddestroyer2 4 Oct, 2024 @ 7:16pm 
Can't wait for the next couple mods, man
Alterd-Rushnano  [author] 3 Oct, 2024 @ 10:35pm 
[Notice]
Sorry to keep you waiting. It took me too long to get over the horrible nightmare of losing my data due to ransomware.

Since Bungie released 'Ethereal Psionics (=Prismatic)' instead of Darkness ability in Destiny 2: The Final Shape, my waiting for the unexpected is meaningless.

So.... I have some core ideas for Strand. And now it's my turn to restore the lost data.
FerrisWheels 24 Sep, 2024 @ 8:04am 
strand? :steamhappy:
Milotheoperator 13 Jan, 2024 @ 12:24pm 
strand when?
Burnwulf 10 Sep, 2022 @ 3:01pm 
Hm.... "This mod will be updated if Bungie reveals a new Darkness subclass"
So... Strand when?
(I know this won't be until after Light Fall... but...)
Cody Bayliss 18 Apr, 2022 @ 8:01am 
Oh cool, hope it goes well.
Alterd-Rushnano  [author] 17 Apr, 2022 @ 7:45pm 
@Cody Bayliss
My computer was hit by ransomware, and most of the files related to XCOM mode were disabled. I hired a local engineer to repair it to fix this problem.

I'm working on a separate laptop with another laptop until the computer comes back or I make a backup. Fortunately, the CIV 6 mod-related material remained there, and working on implementing XCOM in the CIV 6 environment.
Cody Bayliss 17 Apr, 2022 @ 4:10pm 
Say Alterd-Rushnano, where have you been?
AkaiSuisei 16 Oct, 2021 @ 6:44pm 
what are the console commands for the skills?