Arma 3
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Saber's RPG Frag & AI Usage change
   
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Data Type: Mod
Mod Type: Weapon
DLC: Apex, Tanks
File Size
Posted
Updated
5.991 KB
26 Jun, 2021 @ 5:59am
27 Jun, 2021 @ 12:57am
6 Change Notes ( view )

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Saber's RPG Frag & AI Usage change

Description
Requires ACE3

Adds "Realistic" fragmentation to Vanilla AT warheads that didn't previously have values in ACE3, and makes AI more likely to fire AT at infantry.

Adds Fragmentation to the following:

RPG-7 - PG-7V
MAAWS - HEAT 75 and HEAT 55
RPG-42 - PG-42V (Incomplete information on PG-32V warhead it's based off of, if you have info on the warhead let me know)
SPG-9 - PG-9N
3 Comments
SSG 12 May, 2022 @ 6:59am 
Took a look myself and agree...however how that happened is beyond me as well, not a real big issue though, thanks!
SaberRecon  [author] 9 May, 2022 @ 1:13pm 
My guess to that, without looking really in depth into it, is that the creator of that mod has the new ammo inheriting values off the base ammo which my mod overwrites. Most likely my changes have messed with how the ammo works due to it expecting different values than it is getting.
SSG 8 May, 2022 @ 10:28am 
Hi, it seems that your mod would lead to other mod ammo (say, MAAWS additional ammo types mod that are based on current ammo to deviate way off course...not sure why though