Divinity: Original Sin 2

Divinity: Original Sin 2

26 ratings
Steel Skeleton Race DE
   
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
28.512 MB
22 Jun, 2021 @ 1:22am
9 Aug, 2024 @ 3:37am
133 Change Notes ( view )

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Steel Skeleton Race DE

Description
Playable character race inspired by Necrons And Warframe!

Features:
]---Custom textures for body and heads. Custom skill effects.
---Elf and human skeleton to choose from
---End Undead Persecution is optional if you use modded classes presets
---Custom "Lone Wolf" class preset in character creation
---No visible armor from "armor" slots, because i like it that way


!Skills description here might not be up on date! In-game desciption is the one to go!

Skills:

----Skill Activator - Adds the rest of race skills.----

-Steadiness : shout skill, Gives immunity to knockdown, cripled and slow statuses, also make your air vulnerability smaller, for 1 turn. Also buff your resistances, this effect is buffed for every enemy in 5m radius.

-Adaptation : shout skill, removes mute and disarmed debuffs. Gives "Adaptation" status for 1 turn. This will give you an elemental defence buff for 1 turn based on the surface or the status the enemy is trying to inflict on you WHILE YOU HAVE NO MAGIC ARMOR. Applies Physical Armor and HP healing. Healing doesn't stack with Steadiness healing.

----Skill Activator skills----

-Corrosive Blitz: similar to normal Blitz, damage scales with weapon damage, 16m radius, hits 2 targets. Applies a "Corrosive Cut" status on targets, and deals bonus damage if target has "Corrosive Cut 2" status or higher.

-Impossible Cut: similar to Blitz, damage scales with weapon damage, 15m radius, hits 1 target, costs 1 SP. Applies the "Impossible Cut" status(resistance debuff).

-Deadly Reflexes: damage, dodge, hit chance and movement speed buff for 2 SP.

-Steadiness: Increases your defensive abilities and grants immunity to physical statuses such as knockdown and crippled. Applies Physical Armor and HP healing. Healing doesn't stack with Adaptation healing.

-Solidified Smoke Cover : shout skill, applies "Solidified Smoke" debuff (movespeed, hit and dodge chance decrease, can't go invisible).



Passives:

Race Stats:
+20% piercing resistance,
+20% water resistance,
-15% physical armor, -15% magic armor,
+30% resist to Earth damage,
+20% fire resistance,
-60% resist to Air damage
-Status resists(bleed, poison, chicken polymorph, weak, disease).
You also have +6 loremaster and + 3 persuasion(i just like it cause it's comfy).





Q&A;

Q - "I spawned without clothes, why?"
A - If a character appears on the character creation screen without a weapon, it means that you will spawn without clothes, this will lead to the fact that you will be killed at the beginning of the game. The reason for this is classes from other mods and mods like "more talents at the start". Just take the vanilla class and remove all mods that modify the standard Divinity 2 classes.

Q(By myself) - "Why use Skill Activator to add Skills?"
A - First of all: it's just looks pretty in Character Creation, and i can add more then 3 skills. Second thing: if i decide to update the mod and you are already in mid-game - you can add new skills using Skill Activator.

Q(By myself) - "When there will be updates?"
A - When i play the game itself mostly. I do like this mod, and take the effort to polish it.
Popular Discussions View All (2)
3
14 Apr, 2023 @ 12:32pm
Report your bugs here, maybe i'll fix them
Thygsui
0
27 Jun, 2021 @ 2:46pm
Balancing discussion
Thygsui
37 Comments
Praesentia Innominatam 10 Aug, 2024 @ 11:08am 
Oh, nice! I'm gonna give this a go later!
Thygsui  [author] 10 Aug, 2024 @ 12:49am 
Released a new update with complete material and texture overhaul. Now metal skeletons look even more metal with optional rust, and you can use hair color to make some heads glow with a color of your choice.
Maybe i'll update a mod page as well some day. Well, there's new pics on this page anyway.
Dęąth Viper 22 Jul, 2024 @ 5:35pm 
Can you give me some info on how you make complex skills using scripting? I added you!
Thygsui  [author] 28 Nov, 2023 @ 10:57am 
Brand new update with a lot of meaningful nerfs and some small buffs.
Praesentia Innominatam 12 Mar, 2023 @ 9:24am 
Sadge, okie Xp
Thygsui  [author] 12 Mar, 2023 @ 8:56am 
@Nameless Presence
Hmm, i think there is a way to make fane look like Steel, i've seen some mods that kinda change the character with origins, but i think i would have to make another mod for that. But i don't wanna do this, to much effort for a thing i wouldn't use haha
Praesentia Innominatam 12 Mar, 2023 @ 8:45am 
Love the red, its a great color! also, I was wondering if there was a way to change Fane into this race?
Thygsui  [author] 11 Mar, 2023 @ 2:43pm 
@Nameless Presence
Good suggestion, deep red it is then! Mechanicus style lol
I also prefer bright silver and gold colors for body, was thinking about just dark grey for clothes earlier, so it would contrast with the body
Praesentia Innominatam 11 Mar, 2023 @ 2:10pm 
I use the silver or gold bone color, if that's what you mean. Was thinking a deep red or purple would look good on the clothes, but that's personal preference. As for generics, can't really go wrong with black.
Thygsui  [author] 11 Mar, 2023 @ 9:19am 
@Nameless Presence
Yep, there is. Hair color options sadly just don't work on clothes. I've been looking for a workaround some time before, but no luck on that
Basically i can choose only 1 color for clothes for 1 "race"(human or elf body) at a time.
Btw, what color do u use for Steel, bright or dark? I was thinking about changing the clothes color, so it would fit the looks