Space Engineers

Space Engineers

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Multigrid Projector Robotic Arm Control 1
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Type: World
Mod category: Experimental
File Size
Posted
Updated
7.081 MB
14 Jun, 2021 @ 4:48pm
26 Jul @ 10:27am
6 Change Notes ( view )

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Multigrid Projector Robotic Arm Control 1

Description
Robotic Welder Arm Control v1

Requirements

The build is driven by an in-game script.

How to test the script
  • Subscribe to this world
  • Create and enter the world
  • Join the Testers faction
  • Spawn to the medical room
  • Enter the pilot seat at the top
  • Recompile the program in the Shipyard Projector

Remarks
  • Tested only in single player in creative mode so far.
  • Should work in multiplayer with simpler / less number of arms.
  • The video shows an earlier iteration with more arms. The new code works better with less arms.
  • The code may be refactored later to improve its usability in different worlds and for other use cases.
  • Works best with skinny blueprints, primarily small block ones. Solid large block ships are blocking out the arms.
  • Yes, you can build your own robot arms. The base must be in the "Welder Arms" group. Simpler is better.

Enjoy!
3 Comments
kinngrimm 2 May, 2022 @ 4:15am 
You are welding a drone carrier here, right? Do you then have autoamted scripts to park them again at the same position to then use bp to rearm them in case the drones were used up?
Viktor  [author] 1 May, 2022 @ 5:45pm 
It is relatively simple: They have sensors on them and the PB program backs out if the arm senses a collision. It is also the reason why the welded ship is rotating and the direction is reversed if the rotor gets blocked for some time.
kinngrimm 28 Jan, 2022 @ 4:18am 
that the arms did not get stuck during the welding is the thing which amazes me most, very impressive