Warlock 2: the Exiled

Warlock 2: the Exiled

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5.319 MB
19 Apr, 2014 @ 3:29am
22 Apr, 2014 @ 5:06am
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Description
~3 New Races with units, perks, new build trees~
(Overflow 450 resolved :):):))

Freemen - Weak at the start. Have more perks than other races. Some resources have additional benefits. Strong gold economy.

Believers - Some units have life magic attacks (therefore strong against Undead). The build tree makes use of religious shrines to enable and diable certain buildings.

Rift - Mana based race (like Undead). Main units are elementals. The koatl village opens up dragons in their build tree, so use the Lord of Koatls starting perk.

~ ALL RACES - 3 new buildings with perks, and 1 capital unique building to promote growth. ~

~ Two new maps with fewer island shards per wizard and increased connectivity between them. ~

*No additional coding used
*Custom Images from:
Warlock 2 Digital Artbook
and Google Images which includes; deviantart.com, dreamstime.com, clipartbest.com, sporistics.com, cocoabelle.com, playfire.com, royaltutorial.com, myanimelist.net


*** Patch 1.01 ***
- Fixed Rogues Surprise and Sewage perks
- Rebalanced new perks (mostly increasing gold cost and decreasing number supplied)
- Wrote in descriptions for the new great mages and new units

*** Patch 1.02 ***
- Nerfed spirit resistance perks added by this mod by 20-50%
- Added custom icons and great mage portraits
- Added 1 extra recruitable hero for each of the new races (total 3)
- Added Chronoreaper ratman hero (be sure to look out for his mod when he releases it)
- Made tier1 boats upgrade to tier2
- Added 1 new monster den that spawns bunnies rapidly! Happy Easter!

*** Patch 1.03 Limited Hotfix
At this time the total number of added "items" or data through the mod editor cannot exceed 400 (more recently 450). I have deleted 25 redundant items to allow smaller mods to be playable with this one. However at this time, the addition of some mods to this mod will cause an overflow error (<400) when loading up a map. Thanks again Skycrow for bringing this error to my attention.
*** Ino-Co Plus has fixed the load issue YAY!!! ***
46 Comments
Snow_Kowned  [author] 12 Oct, 2015 @ 6:16pm 
Yeah it's old and out of date. I suffer from chronic illness so i'm pretty sick about 9/12 months a year. I won't be working on it at all. Sorry if there are an increasing number of bugs with new patch releases and dlc available, and if any other modders want to duplicate parts of the mod, go for it.
Cognitive 11 Oct, 2015 @ 5:08am 
Race text when slecting race for Great Mage is not working. This applies to all the races included here.
Snow_Kowned  [author] 13 Jun, 2014 @ 6:53pm 
Woo hoo Ino-Co Plus fixed the overflow issue, just loaded a stack of mods all together lol! Wonder if there will be other bugs?
skycrow 26 Apr, 2014 @ 11:58am 
@f.serzedello
Press "Subscribe" and then it will be auto-downloaded in game ,afterwards click "Mods" at the upper left corner to activate it or not.
f.serzedello 26 Apr, 2014 @ 7:21am 
How do i download this?
Snow_Kowned  [author] 23 Apr, 2014 @ 6:43pm 
Hey Skelos I sent the email roughly 24 hours ago. Just wanted to make sure you received it. Think we're in different time zones.
Snow_Kowned  [author] 22 Apr, 2014 @ 6:14pm 
Will do.
skelos 22 Apr, 2014 @ 6:05am 
There shouldn't be any limitations to the mod size. If they are - it is a bug. Can you please send us mod that crashes the system, or give steps to reproduce the crash? You can mail me at skelos@ino-co.com
Snow_Kowned  [author] 22 Apr, 2014 @ 5:34am 
I could always delete the maps and see what happens lol. Maybe another day. I need rest. Night.
Chronoreaper 22 Apr, 2014 @ 5:32am 
maps will probably take alot in common sense and personally i dont see how a fully custom campaign is currently possible with the mod data limit