Europa Universalis IV

Europa Universalis IV

63 ratings
New World Universalis
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48.831 MB
25 May, 2021 @ 3:53am
10 Oct @ 8:37am
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New World Universalis

Description
This mod revolve around a country who is transported to and has to survive in another world, such as a fantasy world, virtual world or parallel universe. This mod requires Conquest of Paradise DLC to work. This mod creates a random world using the random new world generator. Remember to set Terra Incognita In Lobby to no, in the options menu located at the bottom left, otherwise the entire world is covered by terra incognita.
This mod adds a number of fantasy scenarios for Random New World, if fantasy scenarios is enabled.
97 Comments
This sounds fun, I wish I found it earlier!
coolsoon  [author] 22 Jul @ 7:46am 
@LewisHam 群里的群文件也有地图包,用那个肯定没问题
GR63 22 Jul @ 1:01am 
用RNW的地图包一直闪退啊,有什么好办法吗?总是生成一片超大没岛的海,想重刷地图还得退出重进:steamfacepalm:
coolsoon  [author] 17 Jul @ 9:35am 
@我不承认我菜 用RNW找有很多,就看你想用什么mod
我不承认我菜 17 Jul @ 4:42am 
作者,我询问下,有没有更多随机新大陆的地图,总是那么几个我都要刷爆了,但自己又笨:steambored:
Polandow 22 May @ 9:59am 
is it possible to increase the number of generated trade lines?
Gaylad 22 May @ 9:14am 
I have tested a mod very similar to yours called Flogi's RNW Adjustments, and it seems that the worlds that his mod generates do have more sensible trade nodes.
coolsoon  [author] 22 May @ 1:04am 
@Gaylad So Ive been trying to get a nice RNW, but all I get are weird looking continents and islands. Is there any way to make the game respond to the level of development in the trade nodes to change that? As far as I'm aware the coding simply doesn't allow for dynamic nodes unfortunately.
Gaylad 21 May @ 8:55am 
I'm assuming it would be a nearly impossible task to change hos the trade nodes are spawned, or rather linked to each other, then. Unfortunate.
coolsoon  [author] 21 May @ 4:28am 
@Gaylad The random new world randomizes everything about the new world from the physical appearance, development levels, location and make-up of native states, even the trade routes to the new world.
It's almost always been non-optimal unfortunately. That's your standard randomized new world is the trade zone paths sometimes make some really weird connections between continents, like two nearby continents might not share trade but a distant one does.