RimWorld

RimWorld

60 ratings
Traits Excel
   
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Mod, 1.2, 1.3
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5.851 MB
20 May, 2021 @ 6:14pm
5 Sep, 2021 @ 8:49pm
8 Change Notes ( view )

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Traits Excel

Description

This mod adds new traits to either enhance or debuff your gameplay. Any upgraded traits will give slight debuffs, and vice versa, allowing for more balanced gameplay. Any suggestions should be left in the comments.

This mod includes these following traits:

[Rare] Gorgeous - Upgraded beautiful - [+40 Relationship Status, 10% more valuable, 6% more likely to go into mental break]

[Rare] Hideous - Upgraded staggeringly ugly - [-40 Relationship Status, 10% less valuable, 6% less likely to go into mental break, takes 10% less damage from all sources]

[Rare] Hyperfocused - Upgraded industrious - [50% faster work speed, learns skills 20% slower]

[Rare] Lethargic - Upgraded slothful - [50% slower work speed, learns skills 20% quicker]

[Rare] Sprinter - Upgraded jogger - [+0.6 Movement Speed]

[Rare] Natural cook - 80% less chance to make poisoned food.

[Uncommon] Archer - The pawn is upset when carrying any weapon that isn't ranged. (+3.0 Shooting accuracy)

[Uncommon] Demolitions Expert - The pawn is upset when not carrying an explosive weapon.

[Uncommon] Deadeye - Upgraded careful shooter - [Takes 50% longer to aim, +10 Shooting Accuracy]

[Uncommon] Gun-Ho - Upgraded Trigger Happy - [Fires 80% quicker, -10 Shooting Accuracy]

[Uncommon] Ekrixiphobia - The pawn is scared of holding explosive weapons.

[Common] Skilled Extractor - (+35% mining yield, -20% mining speed)

[Common] Extractor - (+20% mining yield, -10% mining speed)

[Common] Clumsy Miner - (-35% mining yield, +20% mining speed)

[Common] Impatient Miner - (-20% mining yield, +10% mining speed)

[Common] Green Touch - (-35% Plant work speed, +20% Plant yield)

[Common] Brown Touch - (+35% Plant work speed, -20% Plant yield)

[Common] Very Organized - (+40% Work speed for all tasks)

[Common] Organized - (+20% Work speed for all tasks)

[Common] Disorganized - (-20% Work speed for all tasks)

[Common] Very Disorganized - (-40% Work speed for all tasks)

[Common] Master butcher - (+50% Animal butcher efficiency, +30% butcher speed)

[Common] Butcher - (+25% Animal butcher efficiency, +15% butcher speed)

[Common] Shaky hands - (-25% Animal butcher efficiency, -15% Faster butcher speed)

[Common] Imprecise butcher - (-50% Animal butcher efficiency, -30% Faster butcher speed)

[Common] Grease monkey - (50% Mechanoid butcher efficiency, +30% mechanoid butcher speed)

[Common] Mechanic - (+25% Mechanoid butcher efficiency, +15% mechanoid butcher speed)

[Common] Faulty mechanic - (-25% Mechanoid butcher efficiency, -15% mechanoid butcher speed)

[Common] Unskilled mechanic - (-50% Mechanoid butcher efficiency, -30% Mechanoid butcher speed)

[Common] Very stealthy - (50% Extra hunter stealth)

[Common] Stealthy - (25% Extra hunter stealth)

[Common] Professional medic - (+50% Tending speed, +30% Tending quality)

[Common] Doctor - (+25% Tending speed, +15% Tending quality)

[Common] Unskilled doctor - (-25% Tending speed, -15% Tending quality)

[Common] Terrible medic - (-50% Tending speed, -30% Tending quality)

[Common] Master surgeon - (+50% Operation speed, +30% Surgery success chance)

[Common] Skilled surgeon - (+25% Operation speed, +15% Surgery success chance)

[Common] Unskilled surgeon - (-25% Operation speed, -15% Surgery success chance)

[Common] Terrible surgeon - (-50% Operation speed, -30% Surgery success chance)


1.5
- Removed Sleep Walker, Dunderhead and Mad Scientist due to a lack of functionality from the 1.3 update.
- Added support for RimWorld 1.3 (I know I'm late)
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1.4
- Added 22 traits (Sleep walker, Mad scientist, Dunderhead, Natural cook, Master butcher, Butcher, Shaky hands, Imprecise butcher, Grease monkey, Mechanic, Faulty mechanic, Unskilled mechanic, Very stealthy, Stealthy, Professional medic, Doctor, Unskilled doctor, Terrible medic, Master surgeon, Skilled surgeon, Unskilled surgeon, Terrible surgeon)
- Changed a few traits to be incompatible with other traits
- Removed shock threshold from Gorgeous
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1.3
- Added 11 traits (Ekrixiphobia, Skilled Extractor, Extractor, Clumsy Miner, Impatient Miner, Green Touch, Brown Touch, Very Organized, Organized, Disorganized, Very Disorganized)
- Tweaked commonalities
- More work on upcoming traits
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1.2
- Added 3 traits (Extractor, Archer, Demolitions Expert)
- Bug fixes
- Certain traits renamed
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1.15 [Bug Fix]
- Reversed the overwriting code, and instead patches it in to allow for compatibility
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(Reuploaded) 1.1
- Added and Fixed the traits from the original 2018 Mod
- Made the mod more stable by overriding core traits (Reverted this change)
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READ THIS:

Most mods should be compatible now. Please let me know if any mods are conflicting or not working properly. Thanks for subscribing!

This is a reupload because the old file was lost in 2018, but everything should work perfectly fine.

Note: I will be updating this frequently as more traits are made, I would like this to be a decently sized mod.



[Super-Rare] Filth Monger - The pawn is absolutely dirty and leaves a trail of dirt everywhere they go.

[Super-Rare] Hyperactive - The pawn just wants everything done as soon as possible. They may go into a mental state which makes them work non-stop with no regards for personal needs.

[Rare] Lactose-Intolerant - The pawn cannot digest any dairy products very well and will gain a mood debuff when eating/drinking dairy products.

[Uncommon] Food Critic - The pawn knows what they're eating and will enjoy every last bite. They receive double the mood boost from eating food.

[Uncommon] Bland Taster - The pawn really doesn't have much taste for foods and will receive half the mood boost from eating food.

[Uncommon] Omnivore - The pawn dislikes eating food that doesn't have a trace of both meat and plants in it.

[Common] Shut-In - Being outside of [pawn]'s room makes them uncomfortable. They will receive a minor mood debuff if they are outside of their room, but will be happier when confined within it.

[Common] Carnivore - The pawn dislikes eating food that doesn't have a trace of meat in it.

[Common] Herbivore - The pawn dislikes eating food that doesn't have a trace of plants in it.

Alternative Download: https://drive.google.com/file/d/1vsoyCccdqfdXq3BmP38irNvUMtcVxf1-/view?usp=sharing
37 Comments
rex6564 4 Aug, 2024 @ 5:14pm 
thank u
BlitzArde  [author] 4 Aug, 2024 @ 4:58pm 
You're welcome to do what you want with this mod
rex6564 3 Aug, 2024 @ 10:36pm 
could i try to update this mod for 1.5 for a school project?
Daniel95818 19 Dec, 2022 @ 1:54pm 
Will this be updated to 1.4?
Thetaprime 22 Oct, 2022 @ 11:27pm 
1.4 Update for this essential mod pls.
Alchemik123444 10 Mar, 2022 @ 2:49am 
I can already see the upgraded trigger-happies in combat extended set to surpress with a minigun draining the entire 500rounds mag in 3 seconds without a single hit lol
Flixbox 20 Sep, 2021 @ 7:48am 
That would require C# Skills :lunar2019crylaughingpig: I can try, but I'd need to set up VS Code and figure out how to build RimWorld assemblies. OK, could you give me a link to the repo so I can fork it? :lunar2019piginablanket:
BlitzArde  [author] 20 Sep, 2021 @ 6:33am 
@⎛⎝RubbelDieKatz⎠⎞ When I created those traits, I wasn't particularly skilled and very new to RimWorld mod development, feel free to change it how you like!
Flixbox 20 Sep, 2021 @ 3:43am 
Why did you hardcode all of the vanilla explosive weapons in ThoughtWorker_IsCarryingNonExplosive? Wouldn't it be better to search for tags like "GrenadesDestructive"? Antimatter Annihilation grenades are not recognized as an explosive weapon, as are plenty of other weapons.
Mitz 8 Sep, 2021 @ 11:36am 
... can i ask what sleepwalker did
it sounds fun