Star Traders: Frontiers

Star Traders: Frontiers

322 ratings
No more mass reducer
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98.372 KB
19 May, 2021 @ 9:27pm
12 Aug, 2021 @ 5:09pm
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No more mass reducer

Description
This mod eliminates the concept of mass reducers from the game. Now when you design your ship, you only need to worry about the slot count; you will never need to worry about swapping components and exceeding the mass limit.

NOTE: this mod should really go last in your mod configuration list. It edits all the ships that exist when the mod is loaded. If you use another mod which adds a ship, and that other mod comes after this mod, "bad things" will happen.
42 Comments
sundog005 6 Jun @ 8:32am 
I mean if you eliminate all challenge from a game are you even playing it anymore, even single player. It's playing itself and you are watching.
heathkun 1 Jul, 2024 @ 4:06am 
I agree, play how you want, but yes, it's playing with cheat codes. Agree, and that's okay.
davea  [author] 7 Aug, 2023 @ 6:37pm 
Thanks for the discussion, but the one comment about the right way to play is almost a year old. No need to rehash it.
Alfador 7 Aug, 2023 @ 4:45am 
Its a fucking singleplayer game. You can play as you like, and others play as they like.

I personally only started playing again because the Devs let us have the modable version do all the annoying unlocks, and its pretty fun to play without knowing that some stuff i´d love to use is stuck behind time-limited rng-influenced trials in my open-world, fly as you like sim.

In short:
Play as you like, dont think bothering others about how you play is right.
General Lee Speaking 1 Jul, 2023 @ 1:05pm 
Anyone who complains about a mod like this is what I like to call a "nerd". Take it from someone who's better than you, it really doesn't matter how people play Star Traders.
JustAnotherOneUser 8 May, 2023 @ 6:16am 
I am surprised how gatekeeping people can be about a singleplayer game with plastic difficulty settings and official mod support.
I am fine with existing of mass and mass reductors, so I skip, but it's a good mod, that might make one's life a lot easier
UFO 21 Mar, 2023 @ 9:49am 
Meh, in a single player game there is no such thing as cheating. You do you.
davea  [author] 5 Mar, 2023 @ 8:58pm 
There are a few ships that don't have a mass reducer. It isn't required in the universe of the game. It only helps to reduce mass a little. In terms of the game and the mod, quite many people like the complexity of having to balance both mass and slots. AFAIK that includes the dev team. But, not everybody likes it. This mod reduces the complexity a little.
Gruet_garbo 5 Mar, 2023 @ 7:09pm 
What happens in a ship without Mass Reducers? Do they crash when landing on large planets? Also curious what the devs say about their role in the game, balance-wise.
Rob'sEvilTwin 1 Jan, 2023 @ 4:57pm 
Have done some testing with results as below:

If you load "No more mass reducer" after "Max Components" you get all the slots but still have mass limits.

If you load "No more mass reducer" after "Max Components" you don't get extra Large slots but you also have no mass limits.

I have not tested on every single ship :D The text in the Buy screen seems to indicate this should be true for all ships.