Cities: Skylines

Cities: Skylines

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TM:PE 11.9.3.0 TEST
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9.051 MB
16 maj, 2021 @ 11:02
5 okt @ 15:31
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TM:PE 11.9.3.0 TEST

Beskrivning


WARNING!

This is TEST version. It was created for testing new features and may contain errors. If you subscribed to it by mistake, then switch to the STABLE VERSION

If you find bugs, please provide log files[github.com] and savegame[github.com] _as a minimum_. Screenshots and videos help, but unless we can reproduce the problem or track down an error in log files, the chances of us being able to fix it are practically zero.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Code & Translations[github.com]

181 kommentarer
black_panther559 16 okt @ 11:07 
@LegoProfessor

Yeah, TMPE only controls how traffic flow, but it has no effect on anything else, especially with the despawning feature. That was more likely added for those of us who like the challenge of strategically planning the road system to work flawlessly. At least that's what I take it to do. lol


Happy city building everyone! :steamthumbsup::steamhappy:
LegoProfessor 16 okt @ 8:12 
@Black_Panther559
About the behavior: That's how I always interpreted it.
But I didn't know that the time span doesn't come from TM:PE at all, but is “build in” :-)
black_panther559 16 okt @ 1:16 
@LegoProfessor

That's an in-game feature that was never actually controllable. Vanilla just determines how long the vehicle has been traveling.

So, if it (the vehicle) was like stuck at a traffic light for too long, or there was a slight slow down at an intersection, or anything that would slow down that particular vehicle's travel time, then that vehicle will just automatically despawn according to vanilla standards. Even if your map is large, and you have a service that's trying to travel from one end of it to another, then even on that case sometimes depending on your junction outcome(s), it may despawn because vanilla calculated that the travel time was too long.

Be sure to have access to / extend your highway within / around the city so vehicles can use it to avoid long travel times. Intercity travel will most certainly take FOREVER to get from one end of the map to the other, especially on large scaled ones.


Happy city building everyone! :steamthumbsup::steamhappy:
LegoProfessor 16 okt @ 0:24 
About "despawning"
Is it possible to set the timelimt before a vehicles despawn?
In my case, vehicles sometimes don't even make it from one end of the map to the other :-)
black_panther559 12 okt @ 7:56 
@beata19871

It adds everything from timed traffic lights, to adjusting lane speeds, junctions, how the lanes/traffic flows, traffic despawning feature traffic (which SEVERLY increases difficulty of traffic management, best part! 😁) all while making parking an actual functionality, primarily. Be sure to have parking available for it to be effective.

It's actually way too much to explain, so you would have to just go in and see it for yourself. I have a few links in my profile to sort of show what you can do, but it is still more of a trial and error type thing if you are a first time user. Here's a link from YouTube (one of a few) that can explain what to do. Then you just take it from there.

https://www.youtube.com/watch?v=0RAJmhy9AAc


Happy city building everyone! :steamthumbsup::steamhappy:
beata19871 12 okt @ 7:34 
hey what does this mod exactly add??
18224831104 20 dec, 2024 @ 5:32 
大佬,我想问一下为什么我开了mod以后灵车没了,满城是运不走的尸体
Krzychu1245  [skapare] 3 dec, 2024 @ 11:27 
@Fly_away it must be something on your side, make sure you use the latest version of the mod with the latest version of the game. Any other version combination wil not work correctly.
Fly_away 3 dec, 2024 @ 7:23 
didn't work in the new ver
Ini Teh Susu 31 mar, 2024 @ 3:38 
This is a lifetime best mod to fix traffic issue