The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Half Life Music Rep. Ed
   
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14 May, 2021 @ 7:02pm
13 Aug, 2021 @ 2:35pm
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Half Life Music Rep. Ed

Description
Hey you! Are you a fan of the Half-Life series?

Are you a fan of the soundtracks made by Kelly Bailey?

Are you also a fan of Mike Morasky's OST with HL: Alyx?

Then this mod might be for you! Introducing the sequel to the Half Life 2 Music Mod:
The Half Life Music Mod, Repentance Edition!

With this mod, every song is the game is replaced by music from all the main-series Half-Life titles. These soundtracks include:
- The Original 'Half-Life',
- Half-Life 2,
- Half-Life 2, Episodes 1 & 2,
- and Half-Life: Alyx.

This mod is technically compatible with the Soundtrack Menu Mod, but only as a default sountrack. So, if you have that mod installed, keep that in mind.

Below, I'm going to comprehensively list every song changed in Repentance. Note that any spoilered text will contain spoilers for the game that weren't mentioned in the update blogs up until Repentance's release. With that, here they are:
  • Title Screen - Hazardous Environments
  • Title Screen Jingle - Valve Alyx (from HL: Alyx OST)

  • Basement - CP Violation (Submix 0 + Submix 4)
  • Burning Basement - LG Orbifold
  • Cellar - Abandoned In Place

  • Downpour - Steam In The Pipes
  • Dross - Nectarium

  • Boss Fight Transition - Lightning Dog Stinger (from HL: Alyx)
  • Basic Boss Fight - Kaon
  • Boss Fight Alt. - Hard Fought
  • Repentance Boss Alt. - Adrenaline Horror
  • Post Boss (calm) - Suppression Field

  • Floor Transition - Bass String

  • Caves - Cavern Ambience
  • Flooded Caves - Dimensionless Deepness
  • Catacombs - Drums and Riffs

  • Mines - Military Precision
  • Ashpit - Scanning Hostile Biodats
  • Pre-Chase - Stingers from 'What Did It Taste Like?'
  • Mom's Shadow Chase - Hard Technology Rock

  • Depths - Our Ressurected Teleport
  • Dank Depths - Penultimatum
  • Necropolis - Guard Down

  • Masoleum - Eon Trap
  • Gehenna - Nepal Monestary

  • Mom Fight - The Innsbruck Experiment
  • Boss Rush - Outbreak Is Uncontained
  • The Calm, Twisted - Calabi-Yau Model

  • Womb - Lab Practicum
  • Scarred Womb - Escape Array
  • Utero - Particle Ghost
  • Womb Fight - Apprehension and Evasion

  • Dead Womb - Shadows Fore and Aft
  • Hush Fight - You're Not Supposed To Be Here

  • Corpse - P1 (+ layered version)
  • Mother Fight - Terin #6

  • Sheol - Sirens In The Distance
  • Satan Fight - Diabolical Adrenaline Guitar
  • Dark Room - Nova Prospekt
  • Lamb Fight - Disrupted Original

  • Cathedral - Requiem For Ravenholm + Ravenholm Reprise
  • Isaac Fight - Nuclear Mission Jam
  • Chest - What Kind Of Hospital Is This
  • ??? Fight - Last Legs

  • The Void - Hunting Party
  • Delirium Fight - Self Destruction

  • Ultra Greed Fight - Vortal Combat

  • The Ascent - (Alyx) Vault Mirror Room
  • Home - Vague Voices
  • Home, Twisted - Alien Fauna
  • Dogma Fight - [Alyx] Vault Combat (with overlayed Overwatch, Combine and Breencast voice clips)
  • The Beast Fight - Cauterizer / Gravity Perforation Detail (different mix each phase)

  • Devil Room - Space Ocean
  • Angel Room - Combine Advisory
  • Shop - No One Rides For Free
  • Library - Slow Light
  • Arcade - Brane Scan
  • Planetarium - Threatening Short
  • Secret Room - Probably Not A Problem
  • Super Secret Room - Eine Kleiner Elavatormuzik
  • Ultra Secret Room - Hacking
  • Challenge Room / Mini-Boss - Dark Energy

  • Death Screen - Triage At Dawn
  • Original Credits - Closing + Tracking Device
  • Jesus Loves Uke - Dark Interval

All of the music used in this mod was composed originally by either Kelly Bailey or Mike Morasky, and as such, I do not own any of the music used. The music / stinger arrangements and loops, however, were done by yours truly. The Half-Life series of course, is owned and was originally developed by Valve Software / Corporation.

With all that said and done, happy listening science team!
41 Comments
Purist, the Specter  [author] 21 Jan, 2024 @ 12:38am 
Very late reply onto a fairly old mod (to "longing my john til i silv 'er"):

Sort of. Last I tested it (which was ages ago), it worked as a "default soundtrack," though not as a separate soundtrack. This was the second OST mod I ever made, and it's based off of the first OST mod I made, which was... very flawed in its fundamental construction. If I were to make this OST work as it should with the Soundtrack Menu, I would need to overhaul this mod in how it's constructed - which is something I wish to do, but I don't have nearly enough time to fit it in with work and other projects.

Maybe one day in the far future I'll do it, but right now, this is what it is.
derb hean 30 Nov, 2023 @ 8:56pm 
Hey I know this mod's fairly old but does this work with soundtrack menu? I really like this specific one's tracklist
Holly 9 Jun, 2021 @ 8:24pm 
Alright, I'll keep that in mind, then...
Purist, the Specter  [author] 9 Jun, 2021 @ 7:42pm 
To Dr Logan:

That was my original intention with the mod, but unfortunately, the music during the Ascent doesn't work that way in the base game. Instead of having different version of the Ascent music for each floor, it instead uses one base track and puts a different music layer over it depending on what floor you're on (actually one of the few times the new DLC uses layers instead of transitioning to a different version of the song, and of course it's in a place that absolutely does not help me). While I'm aware of all the Vault music, none of it layers like that... definitely not well, anyway. So, I just chose the best loop out of them all and just put it in for the base music while making all the other layers silent tracks... bland, but it's the best I could do. As such, this'll be another job for the .lua file. Can't guarantee it in the next update though.
Holly 8 Jun, 2021 @ 11:19pm 
Also, just an idea, but what if you used different versions of the Vault theme for the Ascent?
For example, there's versions of the song with different levels of distortion, and there's a version where the distortion just straight up stops, which would be great for the final floor, right?
Not only would it make things more interesting, I think it would probably it all slightly more impactful... At least, that's what I hope.


Doesn't have to be that way, though.
Just an interesting idea I have to share, and a good one if you can make it work.

Don't overwork yourself, though. That's never any good.
Purist, the Specter  [author] 8 Jun, 2021 @ 7:40pm 
(2/2)

Putting that into the mod will probably take longer, since I will have to redo inputting the Overwatch and soldier voice clips for the second version (a detail I don't have to do, but I want to do regardless), but I'll probably do that when the time comes. I'll probably either package it with the lua stuff or do it soon after the lua stuff, because I've put that off for too long now. Same goes for adjusting the final encounter's volume again. It'd be an easy fix, but I need to actually put in some .lua while I'm at it.
Purist, the Specter  [author] 8 Jun, 2021 @ 7:40pm 
To Dr. Logan:

(1/2)

I chose Lightning Dog and Rabid Lightning for that segment originally because out of all the songs in the Alyx Soundtrack - or really out of all of Half Life - those two songs struck out to me as being the closest to a TV-static song... if that makes sense. Sure, they weren't chaotic, but I thought that was okay since they still have this sense of lingering dread and 'subdued intensity', as oxymoronic as that sounds.

... however, I never really thought about the "vault combat" music, and now upon thinking about it... considering that song comes up at one of Alyx's most climactic points in the game, and that it retains a fair amount of the electronic elements while having more noticeable intensity... it probably would be a better and more thematic choice.
Holly 7 Jun, 2021 @ 12:48pm 
Also, you did a good job with the volume for the boss immediately after said fight, and now I can play without having my concentration destroyed, though the only flaw with it now is that it feels...
...SLIGHTLY too quiet?
Like, yeah, it isn't drowned out by the noise, but I feel like my own volume is too low, even though it isn't...
Holly 7 Jun, 2021 @ 12:44pm 
...Alright, SO, it took me a while to get to the end of the "Ascent" again, and I finally realized that...
...What I thought was Vault Combat, was actually Lightning Dog and Rabid Lightening. Which I just discovered.
I never checked what the song was because I wanted to hear it for myself, and automatically assumed it was the first part of Vault Combat.
And that's why I was confused as to why the drums never started.

Anyway, what I'm trying to say here is I don't think either Lightning song works that well for D-"Sir Static."
They're not as hectic, and they're drowned out by other noises.
My belief is that I believe Vault Combat would work WONDERS for "Static," and here's how I picture it working out:
First phase uses the tense electronic segment in the song first, perhaps with a volume bump if it's too quiet, then the second phase immediately transitions into the awesome drums segment.
Simple, yet effective, and kinda thematic...
Purist, the Specter  [author] 6 Jun, 2021 @ 12:38pm 
To Dr. Logan:

Eon Trap has been added in. It may possibly still contrast with Gehenna a bit right now, and that's because I'm forced to start the song in the middle (with the starting drum riffs) if I want the sole loop to sound good without an intro. This will be rectified in the next update with the new .lua file.

... and I suppose it is in a way. Never thought of it like that before. Quite neat for sure.