Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

63 ratings
Ore
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Misc. (maps & mods): Fortification Map Contest
File Size
Posted
Updated
52.689 MB
9 Apr, 2014 @ 2:33pm
28 Jul, 2014 @ 2:59pm
26 Change Notes ( view )

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Ore

Description
Beta 3.7

This is a map about ore, moonlight and, of course, FIGHTING !

The fight takes place in the biggest Agatha mining town close to the Marinar's frontier. The whole city is dedicated to mining: houses are surronded by quarries and mines, districts were created to help with the work cycle that never stop at night. This organisation is due to the governor known for his great managing skills. There's no rafinery in the town thus the ore is transported in the closest city in Irilla.
Masons are attacking from an underground lake in one of the functionnal mines and they want to put an end to the city's activity.


Objective 1 (10min)

This objective is designed in order to add an idea of surprise. Masons spawn from an underground lake and need to kill Workers (35/45 ).
Agathas first 20sec will make them spawn in the mine as if they were in duty (defending/watching workers).
Then Aga's spawns will be set in a more traditionnal way (team spawn in a "closed" area).
Workers has no Marker until 5min.

Objective 2 (+5min)

The second obj. takes place in the exterior quarry where the goal for Mason is to closed some gate in order to make the Aga wave go back. Each time a gate is closed, Aga's spawns are moved back in the map.
Mason need to destroy 3 Cranks to proceed to the next objective.

Objective 3 (+5min)

A good old-fashioned kill the king in a medieval village hugging the mountain, where Aga have the highground position. You can also walk on some of the roofs.


With Ore, I give you a fast paced team objective map. All objectives are designed in order to bring all the variation of groups fight!
The first objective make duel or little groups fights really important to save time.
The second one need bigger groups to be coordinated.
The third one is a big fight between two groups and one VIP.


Objective are clearly separated and players won't waste time with walking around the map. The only objective that requires players to hang around is the first one. That's why players need to win each fight or hold their position as long as possible.
A team Objective Map is often in favor of the attacking team (if not, there's no TO) thus, I think a TO must last 30 min maximum. I like the idea of starting over after switching team, like in tournament...
I was hoping to build a TO that can be played by casual gamers (like 50 players on a server) or for ClanWar.




Maps included:

AOCTO-Ore_p.udk

AOCFFA-Ore1_p.udk
AOCFFA-Ore2_p.udk
AOCFFA-Ore3_p.udk

AOCLTS-Ore2_p.udk
AOCLTS-Ore3_p.udk

AOCTD-Ore2_p.udk
AOCTD-Ore3_p.udk

AOCTO-Ore_art.udk
AOCTO-Ore_artMine.udk
26 Comments
Luckylegs 1 Oct, 2018 @ 12:42am 
no ambient sounds. Quite quiet,
Lu2 18 Apr, 2015 @ 2:50am 
lol mine warfare.well done
Perlin  [author] 1 Jul, 2014 @ 5:29am 
*Official testing times are (Official Server):
Wednesday: 3-6 PM EST
Friday: 3-6 PM EST
Sunday: 3-6 PM EST

*Playable on "Perlin's Workshop" server.

Come and give feedback !
Perlin  [author] 1 Jul, 2014 @ 5:21am 
Yey ! Good Idea tim !
But I can't do that much changes in the map. I can now tweak some value (like time...) but it will be risky to add new features in the map.

Thanks for your support !
timbot93 1 Jul, 2014 @ 5:19am 
would be great :) i am looking forward as a real ore town fan !
timbot93 1 Jul, 2014 @ 1:36am 
- PART 1 -

here my feedback:
this is one of the maps where gameplay realy works! and a good thing is also your visual design of the town, i place where there will be a lot of nice fights!
my cons are:
only 3 objectives. not enough innovation, and there is a no way to enter the upper town
when i was playing your map map i wanted so mady clim that city hill where the church and towers are (what of cause is impossible, because you created it to look good not be playable)
but there was these huge need of me to get up there, in the center of this epic city :D

let me introduce me a possible solution wich also adds a bit extra time and epicness to your map:

after killing the governor the manson get information about an old forgotten mine that was abandoned a long time ago. its right under the place that is now the center of the town.
the entrance could be an old rotten door, next to the place the governor spawns...
timbot93 1 Jul, 2014 @ 1:36am 
- PART 2 -

4. objective: Mansons have to break the old rotten door that leads to those forgotten mines.
when they are through they need to take torches and set fire to an amount of the wooden supports that prevent the caves to collapse.
Agatha has to stop their evil plans.

5. objective: when all the wooden supports are on fire the mansons that are holding the cave have to escape due to the danger of the upcoming collapse! the agathians are blocking the entrance in the hope to bury the traitors under their lost city! (maybe the place in the city where the governor spaws is the could be a capture zone)

its your fate from where you will watch the apocalypse of Ore Town. Lets hope, you will see the city moutain falling from outside the collapsing mines...


add those 2 objectives FTW!

well i think, such an end could make your map unforgetable and would be simply epic B)
Perlin  [author] 28 Jun, 2014 @ 5:51am 
That's what I want to do timtonsing ! I need to find out how to change the king's skin/helmet.

I now there a lot of kill the king objective but I tinhk it's a really good fighting situation !
timbot93 28 Jun, 2014 @ 3:12am 
looks awesome!
...but there has been sooo much "kill the king"-objectives out there :D y dont change it to "kill/defend the governor" and modify the king's appearence?
would make more sense for the story of your map idea as well and add something new !
Perlin  [author] 24 Jun, 2014 @ 8:06am 
Thanks guise !

Unborn > No real inspiration, I like cave and city at night ! For the objective, I wanted something simple with one central idea: FIGHTING.

I think CMW is a game about fighting : P